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** Being {{cond|Heavily Obscured}} counts as being {{cond|Lightly Obscured}} instead.
** Being {{cond|Heavily Obscured}} counts as being {{cond|Lightly Obscured}} instead.
* The same applies to {{SAI|Superior Darkvision}}, just with a longer range.
* The same applies to {{SAI|Superior Darkvision}}, just with a longer range.
* While Darkvision does not allow seeing or making ranged attacks through {{sai|Darkness}}, being within Darkvision range of the target will still prevent an attacker with {{sai|Devil's Sight}} from having [[Advantage]] with ranged attacks.
* While Darkvision does not allow seeing or making ranged attacks through {{SAI|Darkness}}, being within Darkvision range of the target will still prevent an attacker with {{SAI|Devil's Sight}} or other means of seeing from magical darkness from having {{SAI|Advantage}} with ranged attacks.
{{SpoilerBox |
{{SpoilerBox |
* Also granted by {{MdRarityItem|Sarevok's Horned Helmet}}.
* Also granted by {{MdRarityItem|Sarevok's Horned Helmet}}.

Revision as of 09:33, 30 September 2024

For the Way of the Shadow Monk feature, see Shadow Arts: Darkvision Shadow Arts: Darkvision. For the Level 2 spell, see Darkvision (spell) Darkvision (spell).
Darkvision.webp

Darkvision is a passive feature that prevents Disadvantage Icon.png Disadvantage when attacking creatures in the dark within 12 m / 40 ft, 24 m / 80 ft for Superior Darkvision Superior Darkvision.

Description

Can see in the dark up to 12 m / 40 ft.

How to learn

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by the weapons:

Notes

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.