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M'i'hayk: Difference between revisions

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| conditions = Astral Gravity
| conditions = Astral Gravity
| passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement,  
| passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement,  
| athletics = 1
| acrobatics = 3
| perception = 4
}}
}}
'''Ember Gish'ra M'i'hayk''' is a [[Gish'ra (caster)|Gish'ra]] encountered in the [[Astral Plane]] at the beginning of Act Three. He is part of {{CharLink|Orpheus|Orpheus'}} honour guard, and is fighting to free him.
'''Ember Gish'ra M'i'hayk''' is a [[Gish'ra (caster)|Gish'ra]] encountered in the [[Astral Plane]] at the beginning of Act Three. He is part of {{CharLink|Orpheus|Orpheus'}} honour guard, and is fighting to free him.

Revision as of 07:55, 11 November 2024

Ember Gish'ra M'i'hayk is a Gish'ra encountered in the Astral Plane at the beginning of Act Three. He is part of Orpheus Orpheus' honour guard, and is fighting to free him.

Involvement

During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. The party is then called into a portal by the Dream Guardian Dream Guardian, where it is revealed he/she is The Emperor The Emperor. He asks for the party's help, as M'i'hayk and the other monks are invading the Astral Prism to free the son of Gith himself Orpheus, who as it turns out is being held prisoner within the prism. The githyanki will attack the party, regardless of the answer given to the Emperor.

Combat

Attacks and abilities

Unarmed Strike Monk.webp
Unarmed Strike Unarmed Strike ()

Swiftly strike an enemy as a bonus action.

 Melee: 1.5 m / 5  ft
Step of the Wind Dash.webp
Step of the Wind: Dash Step of the Wind: Dash ()
Double your movement speed. Jump no longer requires a Bonus action.
 Range: Self
Flurry of Blows.webp
Flurry of Blows Flurry of Blows ()
+

Punch twice in quick succession.

 Melee: 1.5 m / 5  ft
Scorching Ray.webp
Embrace of the Inferno Embrace of the Inferno ()
D6 Fire.png 2d6 (2~12) Damage TypesFire

Expel the fire burning through your veins as 3 flaming rays. Each ray deals 2d6Damage TypesFire.

 Range: 18 m / 60 ft
Fireball.webp
Flames of the Phoenix Flames of the Phoenix ()
D6 Fire.png 8d6 (8~48) Damage TypesFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)

Allies