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Divine Smite (reaction): Difference between revisions
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Willowman69 (talk | contribs) m (Made an edit that clarifies that Divine Smite can't be counterspelled, similar to the edit on the non-reaction version of the ability) |
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** In-game Divine Smite is listed under '''Class Actions''' in your spellbook. | ** In-game Divine Smite is listed under '''Class Actions''' in your spellbook. | ||
* Despite consuming spell slots, Divine Smite is not a spell. It can be cast when {{Cond|Silenced}}. | * Despite consuming spell slots, Divine Smite is not a spell. It can be cast when {{Cond|Silenced}}. | ||
* Additionally, it cannot be countered with | * Additionally, it cannot be countered with {{SAI|Counterspell}} | ||
| video = | | video = | ||
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Latest revision as of 00:02, 22 September 2024
Also see
Divine Smite is a Paladin reaction. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of .
Description
Your weapon deals an additional 2d8RadiantDRS, increased by 1d8Radiant when attacking Fiends or Undead.
Properties
At Higher Levels
- Divine Smite gains extra damage when consuming spell slots of higher levels. When used at 2nd Level or higher, damage increases by 1d8Radiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
How to learn
Notes
- Does not cost a Reaction point.
- In-game the reaction is split into one reaction for normal hits called Divine Smite and one for critical hits called Divine Smite: Critical Hit per level.
- This means that with a level 2 spell slot you will have four reactions. Two for each level.
- By default Divine Smite: Critical Hit is on auto and Divine Smite is disabled.
- In-game Divine Smite is listed under Class Actions in your spellbook.
- Despite consuming spell slots, Divine Smite is not a spell. It can be cast when .
- Additionally, it cannot be countered with