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Greatclub +1: Difference between revisions

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(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.)
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| image = Greatclub PlusOne Icon.png
| image = Greatclub PlusOne Icon.png
| icon = Greatclub PlusOne Unfaded Icon.png
| description =  
| description =  
| quote = Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing.
| quote = Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing.

Revision as of 19:51, 12 October 2023

Greatclub +1 image

Greatclub +1 is an uncommon, lightly enchanted (+1) variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.

Description Icon.png

Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing.

Properties

Damage
D8 Bludgeoning.png 1d8 + 1 (2~9) + Strength modifier Damage TypesBludgeoning
Details
Greatclubs Greatclubs
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 400 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find