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Greatclub +1: Difference between revisions
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| quote = Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing. | | quote = Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing. |
Revision as of 19:51, 12 October 2023
Greatclub +1 is an uncommon, lightly enchanted (+1) variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing.
Properties
- Damage
- 1d8 + 1 (2~9) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 400 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- * This weapon can be bought from these traders:
- Dammon in the Druid Grove
- Grat the Trader in the Goblin Camp