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Adamantine Mace: Difference between revisions
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(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.) |
(Added full release special weapon details of Adamantine Mace Added new qualities, removed old EA reeling (no longer special ability). Same traits as Adamantine Scimitar and Longsword, except bludgeoning damage instead of slashing) |
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{{WeaponPage | {{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | |||
| image = Adamantine Mace Icon.png | | image = Adamantine Mace Icon.png | ||
| description = | | description = | ||
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| extra damage = <!-- Same format as regular damage but with type directly on the same line. --> | | extra damage = <!-- Same format as regular damage but with type directly on the same line. --> | ||
| range m = <!-- EMPTY if melee, otherwise range in metric. --> | | range m = <!-- EMPTY if melee, otherwise range in metric. --> | ||
| range ft = <!-- EMPTY if melee, otherwise range in feet. --> | | range ft = <!-- EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | ||
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | | ammunition = | ||
| ammunition = | | finesse = | ||
| finesse = | | heavy = | ||
| heavy = | | light = | ||
| light = | | loading = | ||
| loading = | | reach = | ||
| reach = | | thrown = | ||
| thrown = | | can't dual wield = | ||
| can't dual wield = | |||
| dippable = yes | | dippable = yes | ||
| weight kg = 1.9 | | weight kg = 1.9 | ||
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| weapon actions = Concussive Smash | | weapon actions = Concussive Smash | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* ''' | * '''Diamondsbane:''' If an adamantine weapon hits an object, the hit is always critical. | ||
* '''Lethal Weapon:''' This weapon ignores Resistance to Bludgeoning damage. | |||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
The '''Adamantine Mace''' can be forged in [[The Adamantine Forge (Location)|The Adamantine Forge]] with a [[Mace Mould]] and [[Mithral Ore]]. | The '''Adamantine Mace''' can be forged in [[The Adamantine Forge (Location)|The Adamantine Forge]] with a [[Mace Mould]] and [[Mithral Ore]]. | ||
}} | }} | ||
[[Category:Adamantine Equipment]] | [[Category:Adamantine Equipment]] |
Revision as of 04:28, 6 August 2023
Adamantine Mace is a rare special variant of the Maces family of weapons. It is a simple melee weapon wielded in one hand.
A nimble mace, heavy with the promise of broken bones.
Properties
- Damage
- 1d6 (1~6) + Strength modifier Bludgeoning
- Details
- Rarity: Rare
- Enchantment: None
- One-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.9 kg / 3.8 lb
- Price: 700 gp
Special
The holder of this item gains:
- Diamondsbane: If an adamantine weapon hits an object, the hit is always critical.
- Lethal Weapon: This weapon ignores Resistance to Bludgeoning damage.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- The Adamantine Mace can be forged in The Adamantine Forge with a Mace Mould and Mithral Ore.