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Dominate Beast: Difference between revisions
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| ritual = | | ritual = | ||
| classes = Druid, Sorcerer | | classes = Druid, Sorcerer | ||
| class learns at level 7 = Druid, Sorcerer, Nature Domain:Domain Spell, The Archfey, The Great Old One, Circle of the Land:Mountain or Underdark | | class learns at level 7 = Druid, Sorcerer, Nature Domain:Domain Spell, The Archfey, The Great Old One, The Hexblade, Circle of the Land:Mountain or Underdark | ||
| class learns at level 10 = Bard:via [[Magical Secrets]] | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| races = | | races = |
Revision as of 04:03, 29 January 2025
Dominate Beast is a level 4 enchantment spell. This spell allows spellcasters to temporarily charm a Beast into fighting alongside the caster, rather than against them.
Description
Make a Beast fight alongside you. Every time the Beast takes damage, it makes a Wisdom Saving throw against your domination.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Dominated (Dominate Beast)
Duration: 10 turns
Spell save DC Wisdom saving throw
- Affected entity will follow and fight alongside the caster of this spell.
- Every time it takes damage, it may break the caster's control over it with a successful Wisdom
Saving throw.
How to learn
Classes:
- Class Level 7: Druid, Sorcerer, Nature Domain (Domain Spell), The Archfey, The Great Old One, The Hexblade, and Circle of the Land (Mountain or Underdark)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
Keepsake Ring (
Recharge: Long rest)