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Spiritual Weapon: Maul: Difference between revisions

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(Unique version of concussive smash)
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| extra description = It can use:
| extra description = It can use:
* {{SAI|Maul Blow|w=40}}: Smash into a target with your might head.
* {{SAI|Maul Blow|w=40}}: Smash into a target with your might head.
* {{SAI|Concussive Smash|w=40}}: Hit an enemy with all your might to deal damage and possibly {{Cond|Dazed|Daze}} them.
* {{SAI|Concussive Smash (Spiritual Weapon)|Concussive Smash|w=40}}: Possibly {{Cond|Dazed|Daze}} your target. They can't take reactions and lose the [[Dexterity]] bonus to their [[Armour Class]].
* {{SAI|Fly (class action)|Fly|w=40}}: Fly to a target position.
* {{SAI|Fly (class action)|Fly|w=40}}: Fly to a target position.
| cost = bonus, spell2
| cost = bonus, spell2

Revision as of 09:29, 14 December 2024

Spiritual Weapon Maul.webp

Spiritual Weapon: Maul is a level 2 evocation spell. This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. It allows spellcasters to summon a floating Maul that can attack enemies.

Description

Create a floating, spectral Spiritual Weapon (maul) Maul.

It can use:

Properties

Cost
Bonus action + Level 2 Spell Slot
Damage
D8 Force.png 1d8 + 1 (2~9) + Spellcasting modifier Damage TypesForce
Details
 Range: 18 m / 60 ft

At higher levels

Upcast: For every 2 Spell Slot Levels higher than the original, the weapon gains 8hit points and deals an additional 1d8Damage TypesForce damage.

Condition: Dazed

Dazed Dazed

Duration: 2 turns

DC 12  Constitution saving throw

How to learn

This spell is a variation of:
Spiritual Weapon Spiritual Weapon

External Links