Modding:Creating mods: Difference between revisions

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As of Patch 9, the following mod is needed: [https://nb-stor.s3.eu-central-1.amazonaws.com/bg3/nrd_killstory.pak Patch 3 Modfixer].
As of Patch 9, the following mod is needed: [https://nb-stor.s3.eu-central-1.amazonaws.com/bg3/nrd_killstory.pak Patch 3 Modfixer].


== Mod Tutorials ==
* [[Guide:Fixing_Neck_Seams|Fixing neck seams]]
* [[Guide:Fixing_UV_Errors|Fixing UV errors]]
* [[Guide:Fixing_Bone_Errors|Fixing bone errors]]
* [[Guide:Head_Conversion|Head Conversion]] (thin body to strong body, and vice-versa)
* [[Guide:Custom_Polymorph|Custom Polymorphing]]
* [[Guide:Custom_Hair_Highlight|Custom Hair Highlight/Ombre]]
* [[Guide:Face_and_Body_Textures|Face and Body Textures]]
* [[Guide:Colour_Map|Colour Map]]
== Code Snippets ==
* [[Guide:Race_UUID|Race UUID]]s
== General Tutorials ==
* [https://www.youtube.com/playlist?list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj Padme4000's tutorials]
* [https://www.youtube.com/playlist?list=PLYJ1Y7lY33WQOho8it-mTq6cIrH8dUeLP Learning Blender]
* [https://www.youtube.com/watch?v=B11XBZmIIZc Learn Shape Keys In Under 5 Mins]
* [https://www.youtube.com/watch?v=qTgSLYY9uew Fix your SHAPE KEYS! - Blender 2.8 tutorial by Danny Mac 3D]
* [https://astropad.com/how-to-add-texture-to-a-3d-model-using-blender-an-ipad-and-uv-mapping/ How to add texture to a 3D model using Blender, an iPad, and UV Mapping]
== Sample Mods ==
* [https://www.nexusmods.com/baldursgate3/mods/132 Padme's BG3 Tutorials and Modding Resources]
* [https://www.nexusmods.com/baldursgate3/mods/400 Sample 3D Edited Equipment Mod]
* [https://www.nexusmods.com/baldursgate3/mods/278 Sample Magic Ring Mod]
* [https://www.nexusmods.com/baldursgate3/mods/249 Sample Equipment Mod]
* [https://www.nexusmods.com/baldursgate3/mods/294 Add Scars to Your Character]
== Other Resources ==
* [https://www.uuidgenerator.net/ UUID Generator]
* [https://www.nexusmods.com/baldursgate3/images/594 Making armour icons]
* [https://www.nexusmods.com/baldursgate3/mods/238 Custom Backdrops for Character Creation and Level Up]
* [https://boundingboxsoftware.com/materialize/ Materialize]
=== Colour ===
* [https://docs.google.com/spreadsheets/d/1yXrWOIPoBe8p6MftEgFnZATvnoEvmGXGlCClenNXj_4/edit#gid=0 Colouring cheat sheet]
* [https://ajalt.github.io/colormath/converter/ ColourMath Colour Converter] Use sRGB 0-1 for the vec3 value.
* [https://rgbcolorpicker.com/0-1 RGB Color Picker]
== AI Resources ==
* [https://www.nexusmods.com/baldursgate3/mods/521 Action Icons Generator]
* [https://www.nexusmods.com/baldursgate3/mods/527 Item Icons Generator]
== Folder Structure ==
== Folder Structure ==
* Mod Name (root folder)
* Mod Name (root folder)
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</save>
</save>
</pre>
</pre>
== Mod Tutorials ==
* [[Guide:Fixing_Neck_Seams|Fixing neck seams]]
* [[Guide:Fixing_UV_Errors|Fixing UV errors]]
* [[Guide:Fixing_Bone_Errors|Fixing bone errors]]
* [[Guide:Head_Conversion|Head Conversion]] (thin body to strong body, and vice-versa)
* [[Guide:Custom_Polymorph|Custom Polymorphing]]
* [[Guide:Custom_Hair_Highlight|Custom Hair Highlight/Ombre]]
* [[Guide:Face_and_Body_Textures|Face and Body Textures]]
* [[Guide:Colour_Map|Colour Map]]
== Code Snippets ==
* [[Guide:Race_UUID|Race UUID]]s
== General Tutorials ==
* [https://www.youtube.com/playlist?list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj Padme4000's tutorials]
* [https://www.youtube.com/playlist?list=PLYJ1Y7lY33WQOho8it-mTq6cIrH8dUeLP Learning Blender]
* [https://www.youtube.com/watch?v=B11XBZmIIZc Learn Shape Keys In Under 5 Mins]
* [https://www.youtube.com/watch?v=qTgSLYY9uew Fix your SHAPE KEYS! - Blender 2.8 tutorial by Danny Mac 3D]
* [https://astropad.com/how-to-add-texture-to-a-3d-model-using-blender-an-ipad-and-uv-mapping/ How to add texture to a 3D model using Blender, an iPad, and UV Mapping]
== Sample Mods ==
* [https://www.nexusmods.com/baldursgate3/mods/132 Padme's BG3 Tutorials and Modding Resources]
* [https://www.nexusmods.com/baldursgate3/mods/400 Sample 3D Edited Equipment Mod]
* [https://www.nexusmods.com/baldursgate3/mods/278 Sample Magic Ring Mod]
* [https://www.nexusmods.com/baldursgate3/mods/249 Sample Equipment Mod]
* [https://www.nexusmods.com/baldursgate3/mods/294 Add Scars to Your Character]
== Other Resources ==
* [https://www.uuidgenerator.net/ UUID Generator]
* [https://www.nexusmods.com/baldursgate3/images/594 Making armour icons]
* [https://www.nexusmods.com/baldursgate3/mods/238 Custom Backdrops for Character Creation and Level Up]
* [https://boundingboxsoftware.com/materialize/ Materialize]
=== Colour ===
* [https://docs.google.com/spreadsheets/d/1yXrWOIPoBe8p6MftEgFnZATvnoEvmGXGlCClenNXj_4/edit#gid=0 Colouring cheat sheet]
* [https://ajalt.github.io/colormath/converter/ ColourMath Colour Converter] Use sRGB 0-1 for the vec3 value.
* [https://rgbcolorpicker.com/0-1 RGB Color Picker]
== AI Resources ==
* [https://www.nexusmods.com/baldursgate3/mods/521 Action Icons Generator]
* [https://www.nexusmods.com/baldursgate3/mods/527 Item Icons Generator]
== Gallery ==
== Gallery ==
<gallery>
<gallery>

Revision as of 18:07, 2 August 2023

Main page: Modding Resources

Mods Needed

As of Patch 9, the following mod is needed: Patch 3 Modfixer.

Mod Tutorials

Code Snippets

General Tutorials

Sample Mods

Other Resources

Colour

AI Resources

Folder Structure

  • Mod Name (root folder)
    • Generated
      • Public
        • Mod Name
          • [PAK]_Mod_Name <- models and textures
    • Localization
      • Language <- usually English
        • Mod_Name.xml <- text for items and spells
    • Mods
      • Mod Name
        • meta.lsx <- Created manually or automatically with the BG3 Mini Tool
    • Public <- use one of the Sample Mods below as a template for this folder
      • Game <- icons and other UI elements
      • Mod Name <- mod files in plain-text or XML

Example meta.lsx

<?xml version="1.0" encoding="UTF-8"?>
<save>
    <version major="4" minor="0" revision="8" build="612"/>
    <region id="Config">
        <node id="root">
            <children>
                <node id="Dependencies"/>
                <node id="ModuleInfo">
                    <attribute id="Author" type="LSString" value="AUTHOR NAME HERE"/>
                    <attribute id="CharacterCreationLevelName" type="FixedString" value=""/>
                    <attribute id="Description" type="LSString" value=""/>
                    <attribute id="Folder" type="LSString" value="MOD FOLDER NAME HERE"/>
                    <attribute id="LobbyLevelName" type="FixedString" value=""/>
                    <attribute id="MD5" type="LSString" value=""/>
                    <attribute id="MainMenuBackgroundVideo" type="FixedString" value=""/>
                    <attribute id="MenuLevelName" type="FixedString" value=""/>
                    <attribute id="Name" type="LSString" value="MOD NAME HERE"/>
                    <attribute id="NumPlayers" type="uint8" value="4"/>
                    <attribute id="PhotoBooth" type="FixedString" value=""/>
                    <attribute id="StartupLevelName" type="FixedString" value=""/>
                    <attribute id="Tags" type="LSString" value=""/>
                    <attribute id="Type" type="FixedString" value="Add-on"/>
                    <attribute id="UUID" type="FixedString" value="UUID HERE"/>
                    <attribute id="Version64" type="int64" value="36029237253119790"/>
                    <children>
                        <node id="PublishVersion">
                            <attribute id="Version64" type="int64" value="36028797018963968"/>
                        </node>
                        <node id="TargetModes">
                            <children>
                                <node id="Target">
                                    <attribute id="Object" type="FixedString" value="Story"/>
                                </node>
                            </children>
                        </node>
                    </children>
                </node>
            </children>
        </node>
    </region>
</save>

Gallery