Modding:Creating mods: Difference between revisions
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As of Patch 9, the following mod is needed: [https://nb-stor.s3.eu-central-1.amazonaws.com/bg3/nrd_killstory.pak Patch 3 Modfixer]. | As of Patch 9, the following mod is needed: [https://nb-stor.s3.eu-central-1.amazonaws.com/bg3/nrd_killstory.pak Patch 3 Modfixer]. | ||
== Mod Tutorials == | |||
* [[Guide:Fixing_Neck_Seams|Fixing neck seams]] | |||
* [[Guide:Fixing_UV_Errors|Fixing UV errors]] | |||
* [[Guide:Fixing_Bone_Errors|Fixing bone errors]] | |||
* [[Guide:Head_Conversion|Head Conversion]] (thin body to strong body, and vice-versa) | |||
* [[Guide:Custom_Polymorph|Custom Polymorphing]] | |||
* [[Guide:Custom_Hair_Highlight|Custom Hair Highlight/Ombre]] | |||
* [[Guide:Face_and_Body_Textures|Face and Body Textures]] | |||
* [[Guide:Colour_Map|Colour Map]] | |||
== Code Snippets == | |||
* [[Guide:Race_UUID|Race UUID]]s | |||
== General Tutorials == | |||
* [https://www.youtube.com/playlist?list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj Padme4000's tutorials] | |||
* [https://www.youtube.com/playlist?list=PLYJ1Y7lY33WQOho8it-mTq6cIrH8dUeLP Learning Blender] | |||
* [https://www.youtube.com/watch?v=B11XBZmIIZc Learn Shape Keys In Under 5 Mins] | |||
* [https://www.youtube.com/watch?v=qTgSLYY9uew Fix your SHAPE KEYS! - Blender 2.8 tutorial by Danny Mac 3D] | |||
* [https://astropad.com/how-to-add-texture-to-a-3d-model-using-blender-an-ipad-and-uv-mapping/ How to add texture to a 3D model using Blender, an iPad, and UV Mapping] | |||
== Sample Mods == | |||
* [https://www.nexusmods.com/baldursgate3/mods/132 Padme's BG3 Tutorials and Modding Resources] | |||
* [https://www.nexusmods.com/baldursgate3/mods/400 Sample 3D Edited Equipment Mod] | |||
* [https://www.nexusmods.com/baldursgate3/mods/278 Sample Magic Ring Mod] | |||
* [https://www.nexusmods.com/baldursgate3/mods/249 Sample Equipment Mod] | |||
* [https://www.nexusmods.com/baldursgate3/mods/294 Add Scars to Your Character] | |||
== Other Resources == | |||
* [https://www.uuidgenerator.net/ UUID Generator] | |||
* [https://www.nexusmods.com/baldursgate3/images/594 Making armour icons] | |||
* [https://www.nexusmods.com/baldursgate3/mods/238 Custom Backdrops for Character Creation and Level Up] | |||
* [https://boundingboxsoftware.com/materialize/ Materialize] | |||
=== Colour === | |||
* [https://docs.google.com/spreadsheets/d/1yXrWOIPoBe8p6MftEgFnZATvnoEvmGXGlCClenNXj_4/edit#gid=0 Colouring cheat sheet] | |||
* [https://ajalt.github.io/colormath/converter/ ColourMath Colour Converter] Use sRGB 0-1 for the vec3 value. | |||
* [https://rgbcolorpicker.com/0-1 RGB Color Picker] | |||
== AI Resources == | |||
* [https://www.nexusmods.com/baldursgate3/mods/521 Action Icons Generator] | |||
* [https://www.nexusmods.com/baldursgate3/mods/527 Item Icons Generator] | |||
== Folder Structure == | == Folder Structure == | ||
* Mod Name (root folder) | * Mod Name (root folder) | ||
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</save> | </save> | ||
</pre> | </pre> | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> |
Revision as of 18:07, 2 August 2023
Main page: Modding Resources
Mods Needed
As of Patch 9, the following mod is needed: Patch 3 Modfixer.
Mod Tutorials
- Fixing neck seams
- Fixing UV errors
- Fixing bone errors
- Head Conversion (thin body to strong body, and vice-versa)
- Custom Polymorphing
- Custom Hair Highlight/Ombre
- Face and Body Textures
- Colour Map
Code Snippets
General Tutorials
- Padme4000's tutorials
- Learning Blender
- Learn Shape Keys In Under 5 Mins
- Fix your SHAPE KEYS! - Blender 2.8 tutorial by Danny Mac 3D
- How to add texture to a 3D model using Blender, an iPad, and UV Mapping
Sample Mods
- Padme's BG3 Tutorials and Modding Resources
- Sample 3D Edited Equipment Mod
- Sample Magic Ring Mod
- Sample Equipment Mod
- Add Scars to Your Character
Other Resources
Colour
- Colouring cheat sheet
- ColourMath Colour Converter Use sRGB 0-1 for the vec3 value.
- RGB Color Picker
AI Resources
Folder Structure
- Mod Name (root folder)
- Generated
- Public
- Mod Name
- [PAK]_Mod_Name <- models and textures
- Mod Name
- Public
- Localization
- Language <- usually English
Mod_Name.xml
<- text for items and spells
- Language <- usually English
- Mods
- Mod Name
meta.lsx
<- Created manually or automatically with the BG3 Mini Tool
- Mod Name
- Public <- use one of the Sample Mods below as a template for this folder
- Game <- icons and other UI elements
- Mod Name <- mod files in plain-text or XML
- Generated
Example meta.lsx
<?xml version="1.0" encoding="UTF-8"?> <save> <version major="4" minor="0" revision="8" build="612"/> <region id="Config"> <node id="root"> <children> <node id="Dependencies"/> <node id="ModuleInfo"> <attribute id="Author" type="LSString" value="AUTHOR NAME HERE"/> <attribute id="CharacterCreationLevelName" type="FixedString" value=""/> <attribute id="Description" type="LSString" value=""/> <attribute id="Folder" type="LSString" value="MOD FOLDER NAME HERE"/> <attribute id="LobbyLevelName" type="FixedString" value=""/> <attribute id="MD5" type="LSString" value=""/> <attribute id="MainMenuBackgroundVideo" type="FixedString" value=""/> <attribute id="MenuLevelName" type="FixedString" value=""/> <attribute id="Name" type="LSString" value="MOD NAME HERE"/> <attribute id="NumPlayers" type="uint8" value="4"/> <attribute id="PhotoBooth" type="FixedString" value=""/> <attribute id="StartupLevelName" type="FixedString" value=""/> <attribute id="Tags" type="LSString" value=""/> <attribute id="Type" type="FixedString" value="Add-on"/> <attribute id="UUID" type="FixedString" value="UUID HERE"/> <attribute id="Version64" type="int64" value="36029237253119790"/> <children> <node id="PublishVersion"> <attribute id="Version64" type="int64" value="36028797018963968"/> </node> <node id="TargetModes"> <children> <node id="Target"> <attribute id="Object" type="FixedString" value="Story"/> </node> </children> </node> </children> </node> </children> </node> </region> </save>