Template:Drop table row: Difference between revisions

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<onlyinclude><includeonly><tr>{{Expose Item|{{{item}}} }}
<onlyinclude><includeonly><tr>{{Expose Item|{{{item}}} }}
<!-- handle override -->
<!-- handle override -->
<th style="text-align: left; padding: 0.8rem" colspan="2">{{#if: {{{icon|}}} |{{ItemIcon|name={{{item}}}|uid={{{uid|}}}|override_icon={{{icon}}}|override_rarity={{{override_rarity|common}}}|show_rarity=true|no_padding=true}}
<th style="text-align: left; padding: 0.8rem" colspan="2">{{#if: {{{icon|}}} |{{LgRarityItem|{{{item}}}|uid={{{uid|}}}|override_icon={{{icon}}}|override_rarity={{{override_rarity|common}}}|show_rarity=true|no_padding=true}}
<!-- otherwise fetch icon with cargo -->
<!-- otherwise fetch icon with cargo -->
|{{LgRarityItem|{{{item}}}|uid={{{uid|}}}|alias={{{alias|}}}}}
|{{LgRarityItem|{{{item}}}|uid={{{uid|}}}|alias={{{alias|}}}}}

Latest revision as of 22:58, 29 August 2024

Transcluded from Template:DropTable.

The DropTable templates should be used to exhaustively describe drops. Drops is a loose term: they can include merchant stock, container contents, and, of course, the stuff you get from killing somebody. Drops are fixed but with some variance. They can depend on the player's level as well. The game files are the most thorough source of information, particularly `TreasureTable.txt`, though some drops are specified in level files and others in Character files. For example, Auntie Ethel can sell a Potion of Invisibility but this is not listed in the `DEN_Ethel` drop table.

Usage

{{Template:Drop table start}}

This template starts a table.

{{Drop table start|caption=An optional caption to head the table.|skip_chance=If non-empty will hide the Chance column.}}

{{Template:Drop table row}}

The meat and potatoes of a drop table, each invocation of this template adds an item row to the drop table. If an icon or icon_override is specified, that icon is used. Otherwise, the icon is automatically fetched and included, if one exists.

{{Drop table row
|item=The page name of the item. No square brackets required.
|uid=The UID of the item. If specified, looks up the item instead by its UID.
|quantity=How many of the item is dropped. It can be a range (e.g. 3 - 5) or a set of possibilities (1;3;5).
|rarity=The weight of the item in the drop table, specified as a fraction. Write "Always" for guaranteed drops.
|icon=(optional) An image without the File: prefix. If provided, overrides the automatic Cargo icon.
|rarity_override=(optional) If icon is specified, will set the rarity.
|note=(optional) A note to add on the item link. It will be inserted as-is, so use the <ref> tag.
|skip_chance=If non-empty will hide the Chance column.
|alias=(optional) If specified, will rename the item link to this.
}}

<ref> documentation

Empty ready-to-copy template.

{{Drop table row|icon=|item=|quantity=|rarity=}}

{{Template:Drop table level}}

Denote a leveled section of a drop table. Lower and upper are optional.

{{Drop table level|lower=|upper=}}

{{Template:Drop table divider}}

Creates a whole-table row with text in it.

{{Drop table divider|}}

{{Template:Drop table gold}}

Creates a row that displays an amount or range of gold. The icon is automatically set to the lower number provided.

{{Drop table gold|lower=|upper=}}

{{Template:Trader gold row}}

Creates a row that displays the amount of gold a trader of a given level and wealth would have.

{{TraderGoldRow|lower=|upper=|wealth=}}

{{Template:Droptable nothing}}

Represents nothing.

{{Droptable nothing|chance=}}

{{Template:Drop table end}}

No parameters. It ends the table.


A showcase of the DropTable templates

Miscellaneous Test Table

Describe how many times you roll on this table.

Item Quantity Chance
Potion of Healing 1;3;5 18/25
Potion of Superior Healing 1 1/25
Potion of Superior Healing 2 1/25
Definitely Not a Healing Potion 2 1/25
Nothing 3/25
Reroll 1/25

Levelled tables can use Template:DropTableLevel.

Item Quantity Chance
Up to level 3
Gold 5 - 93 Always
Level 4 - 9
Gold 5 - 93 Always
Gold 20 - 159 Always
Level 10+
Gold 5 - 93 Always
Gold 20 - 159 Always
Gold 100 - 250 Always

Items you always get should have a Rarity of Always.

Item Quantity Chance
Padded Armour +1 1 Always
Titanstring Bow 1 Always

No Chance column

Item Quantity
Elixir of Necrotic Resistance 1
If you are a spooky scary skeleton, shivering in the night:
Elixir of Necrotic Resistance 2

(with only skip chance on table start)

Item Quantity
Elixir of Necrotic Resistance 1
If you are a spooky scary skeleton, shivering in the night:
Elixir of Necrotic Resistance 2