Ad placeholder

Harold: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
Line 40: Line 40:
| where to find y = -247
| where to find y = -247
| notes =
| notes =
* Harold is also found in ''[https://baldursgate.fandom.com/wiki/Baldur%27s_Gate:_Siege_of_Dragonspear Baldur's Gate: Siege of Dragonspear]''. However, the description of the item [https://baldursgate.fandom.com/wiki/Harold differs slightly] from the new one. That weapon had a chance of inflicting [https://baldursgate.fandom.com/wiki/Doom Doom], as the spell {{sai|Bane (Spell)|Bane}} did not exist in the ''Advanced Dungeons & Dragons 2nd Edition'' ruleset used by the older games.
* Harold is also found in ''[https://baldursgate.fandom.com/wiki/Baldur%27s_Gate:_Siege_of_Dragonspear Baldur's Gate: Siege of Dragonspear]''. However, the description of the item [https://baldursgate.fandom.com/wiki/Harold differs slightly] from the new one. That weapon had a chance of inflicting [https://baldursgate.fandom.com/wiki/Doom Doom], as the spell {{sai|Bane (spell)|Bane}} did not exist in the ''Advanced Dungeons & Dragons 2nd Edition'' ruleset used by the older games.
}}
}}



Latest revision as of 23:17, 24 October 2024

Harold image

Harold is a rare +1 Heavy Crossbow that can possibly Bane targets that it hits.

Description Icon.png

Named after Harold Butterbisk, who opened the Butterbisk Inn in Waterdeep before it was renamed by new owners. The stock of the crossbow reads: Quaffing is a shootable offence.

Properties

Damage
D10 Piercing.png 1d10 + 1 (2~11) + Dexterity modifier Damage TypesPiercing
Details
Heavy Crossbows Heavy Crossbows
Rarity: Rare
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Range: 18 m / 60 ft
 Weight: 8.1 kg / 16.2 lb
Price: 480 gp
UID MAG_BG_Harold_HeavyCrossbow
UUID 22bf3680-a37f-4a04-b036-2865805f3d60

Special

The holder of this item gains:

Haroldish Doom
When you deal damage to a target with a ranged weapon, it must succeed a Charisma Saving throw or be Baned Baned for 2 turns.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Shot Piercing Shot ()

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Brace (Ranged) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Where to find

Notes

Gallery[edit | edit source]