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Moonmote: Difference between revisions

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| level = 0
| level = 0
| school = Evocation
| school = Evocation
| summary = '''Moonmote''' is granted by the {{RarityItem|Selûne's Spear of Night}}. This ability decreases enemy movement arround you and gives you and your allies extra {{DamageType|Radiant}} damage.
| summary = It is granted by the {{RarityItem|Selûne's Spear of Night}}. This ability decreases enemy movement arround you and gives you and your allies extra {{DamageType|Radiant}} damage.
| description = Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage.
| description = Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage.
| extra description = At the start of their turn, each hostile creature within the light must succeed a Wisdom {{Saving Throw}} or they must treat the lighted area as [[Difficult Terrain]]. Each ally within the light deals an additional {{DamageText|1d4|Radiant}} damage on a hit with melee attacks.
| extra description = At the start of their turn, each hostile creature within the light must succeed a Wisdom {{Saving Throw}} or they must treat the lighted area as [[Difficult Terrain]]. Each ally within the light deals an additional {{DamageText|1d4|Radiant}} damage on a hit with melee attacks.

Latest revision as of 23:08, 20 August 2024

Dancing Lights.webp

Moonmote is a level 0 evocation spell. It is granted by the Selûne's Spear of Night. This ability decreases enemy movement arround you and gives you and your allies extra Damage TypesRadiant damage.

Description

Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage.

At the start of their turn, each hostile creature within the light must succeed a Wisdom Saving throw or they must treat the lighted area as Difficult Terrain. Each ally within the light deals an additional 1d4Damage TypesRadiant damage on a hit with melee attacks.

Properties

Cost
Action
Details
 Range: 18 m / 60 ft
Recharge: Long rest
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Selune's Blessing: Lunar Brand

Selune's Blessing: Lunar Brand Selune's Blessing: Lunar Brand
  • Your attacks deal an additional 1d4Damage TypesRadiant damage.

Condition: Selune's Blessing: Moonsnare

How to learn

Granted by the following items: