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Helldusk Helmet: Difference between revisions

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| passives = Infernal Sight, Magical Durability (+2)
| passives = Infernal Sight, Magical Durability (+2)
| special =  
| special =  
*Attackers can't land [[Critical Hit]]s on the wearer.
* Attackers can't land [[Critical Hit]]s on the wearer.
*'''{{SAI|Immolating Gaze|w=40}}:''' Sear and {{Cond|Frightened|Frighten}} a target with nothing but your glower. You deal an additional {{DamageText|2d8|Fire}} damage against {{Cond|Burning}} creatures.
{{SpellAction|Immolating Gaze}}
| image = Helldusk Helmet Icon.png
| image = Helldusk Helmet Icon.png
| controller icon = Helldusk Helmet Unfaded.png
| controller icon = Helldusk Helmet Unfaded.png

Revision as of 20:19, 20 August 2024

Helldusk Helmet image

Helldusk Helmet is a very rare Helmet that grants the wearer the ability to see in magical darkness, and they cannot be blinded. They also gain a +2 bonus to saving throws against spells and can use Immolating Gaze to frighten enemies.

Description Icon.png

It is said that Carixim, the fiending titan whose flesh squirms with twenty-thousand trapped souls, forged the pieces of this armour set.

Properties

  • Helmets Helmets
  • Rarity: Very Rare
  •  Weight: 1 kg / 2 lb
  • Price: 570 gp
  • UID MAG_Infernal_Metal_Helmet
    UUID 1c198060-6b6a-41c5-82ce-a3d3c3d76404

Special

The wearer of this item gains:

Immolating Gaze Immolating Gaze ()
Sear and Frighten Frighten a target with nothing but your glower. ( Recharge: Short rest.)
Infernal Sight
You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. You cannot be Blinded Blinded.
Magical Durability
The wielder has a +2 bonus to Saving throws against spells.

Where to find

  • House of Hope: Found in Raphael's Vault across from the entrance to the Boudoir. The player will need to pass a DC10 Wisdom check to activate the Inert Infernal Gem and then a DC20 Arcana check to use the Infernal Control Gem to open the door. The helmet will be located in the treasure pile. X: -6482 Y: 2939

Gallery