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Daylight: Enchant Item: Difference between revisions
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(As of 13, Aug, 2024, the 20 turn limit for casting this spell on items no longer appears to apply (or the duration is far longer than 20 turns)) |
(Additional clarification of spell variant functionality) |
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Line 50: | Line 50: | ||
| higher levels = | | higher levels = | ||
| variant of = Daylight | | variant of = Daylight | ||
| notes = * If applied to a character, the effect will be applied | | notes = * The in-game description for this variant of the spell is incorrect. If applied to a character, the effect will be applied to their held main hand weapon until [[long rest]] and will persist even if the caster is no longer in the active party. | ||
* Can turn the tide fighting [[Duergar]], [[Drow]] and other NPCs which typically have [[Sunlight Sensitivity]]. | * Can turn the tide fighting [[Duergar]], [[Drow]] and other NPCs which typically have [[Sunlight Sensitivity]]. | ||
* This spell can be used as an alternative to a Moonlantern, making it very useful when traversing the Shadow-Cursed Lands. | * This spell can be used as an alternative to a Moonlantern, making it very useful when traversing the Shadow-Cursed Lands. |
Revision as of 04:37, 14 August 2024
Daylight: Enchant Item is a level 3 evocation spell. This spell is a variant of the spell Daylight. This variant of the spell allows spellcasters to enchant an item to shine like the sun.
Description
Enchant an item or weapon to shine with the light of the sun and dispel all darkness around it. Target must have a weapon in its main hand.
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: 18 m / 60 ft
- AoE: 15 m / 50 ft (Radius)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Daylight
- Shining with the light of the sun. Dispels Darkness within a radius of 15 m / 50 ft.
- The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.
How to learn
This spell is a variation of:
Notes
- The in-game description for this variant of the spell is incorrect. If applied to a character, the effect will be applied to their held main hand weapon until long rest and will persist even if the caster is no longer in the active party.
- Can turn the tide fighting Duergar, Drow and other NPCs which typically have Sunlight Sensitivity.
- This spell can be used as an alternative to a Moonlantern, making it very useful when traversing the Shadow-Cursed Lands.
External links
- Daylight on the Forgotten Realms Wiki