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Pillar of Souls: Difference between revisions
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When a pillar takes {{DamageText||Radiant}} damage it becomes affected by {{cond|Thwarted Consumption}} for a turn. | When a pillar takes {{DamageText||Radiant}} damage it becomes affected by {{cond|Thwarted Consumption}} for a turn. | ||
== Conditions == | == Conditions == |
Revision as of 23:33, 25 December 2024
See also: Raphael's combat page
Pillar of Souls is an environmental object in the House of Hope in Act Three.
Involvement
During the battle against Raphael, four Pillars surround the room, granting him bonuses for his condition .
For each pillar in play, his attacks deal an additional 1d12Fire damage, and add +3 to his Dexterity checks and Saving Throws. Raphael can also gain 3d6
hit points per active pillar with the action .
The pillars are weak to Bludgeoning and
Force damage.
When a pillar takes Radiant damage it becomes affected by for a turn.