Modding:Armor/Clothing Texture Maps: Difference between revisions
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Main page: [[Modding Resources]] | {{PageSeo | ||
|title=Modding Resources | |||
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | |||
|image=Modding_resources.webp | |||
}}Main page: [[Modding Resources]] | |||
== MSCLOTH == | == MSCLOTH == | ||
The MSKCLOTH file defines the material colours. | The MSKCLOTH file defines the material colours. |
Revision as of 20:46, 29 July 2023
Main page: Modding Resources
MSCLOTH
The MSKCLOTH file defines the material colours.
Base Map - BM
Colour strength
Physical Map - PM
Shinyness
- Red Channel = Metalness (darker = matte)
- Green Channel = Roughness (darker = glossier)