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Faerie Fire: Difference between revisions
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| condition duration = 10 | | condition duration = 10 | ||
| condition save = Dexterity | | condition save = Dexterity | ||
| condition dc = caster | |||
| higher levels = | | higher levels = | ||
| notes = * [[Drow]] and [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] can only cast the spell once per [[Long Rest]]. | | notes = * [[Drow]] and [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] can only cast the spell once per [[Long Rest]]. |
Latest revision as of 07:13, 15 August 2024
Faerie Fire is a level 1 evocation spell. This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents .
Description
All targets within the light turn visible, and Attack rolls against them have Advantage.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- DEX Save
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Faerie Fire
Duration: 10 turns
How to learn
Classes:
- Class Level 1: Bard, Druid, Light Domain (Domain Spell), and The Archfey
Races:
- Character level 3: Drow, and Drow Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
- Drow and Drow Half-Elves can only cast the spell once per Long Rest.
- The versions of Faerie Fire granted by the Hellrider Longbow and Xyanyde are activated under certain attack conditions. These pieces of equipment do not grant full casts of the spell.
External links[edit | edit source]
- Faerie fire on the Forgotten Realms Wiki