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Invoke Duplicity: Difference between revisions
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| cost = action, chadiv | | cost = action, chadiv | ||
| concentration = yes | | concentration = yes | ||
| duration = 10 | | duration = 10 | ||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
| additional = {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate) | | additional = {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate) | ||
| class learns at level 2 = Trickery Domain | | class learns at level 2 = Trickery Domain | ||
| | | bugs = The illusion is destroyed when it is targeted by ''any'' effect, even if it is the target of a friendly {{SAI|Mass Healing Word}}. | ||
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}} | }} | ||
{{ClericNavbox}} | {{ClericNavbox}} |
Revision as of 18:25, 24 December 2024
Invoke Duplicity is a Trickery Domain Cleric class action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.
Description
Distract your enemies with an illusion. Within 3 m / 10 ft, Attack Rolls have
Advantage for you and your allies.
Both the attacker and the creature must be within 3 m / 10 ft of the illusion.
Properties
- Cost:
-
Action +
Channel Divinity Charge
- Details:
-
Range: 9 m / 30 ft
Duration: 10 turns
AoE: 3 m / 10 ft (Radius) (effect of the
Advantage granted by the duplicate)
How to learn
Classes:
- Class level 2: Trickery Domain
Bugs
The illusion is destroyed when it is targeted by any effect, even if it is the target of a friendly .