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Fast Hands: Difference between revisions
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| icon = Fast Hands Icon.webp | | icon = Fast Hands Icon.webp | ||
| class learns at level 3 = Thief | | class learns at level 3 = Thief | ||
| used by creatures = | | used by creatures = Assassin's Folly, Fishbait Arno, Gerringothe Thorm, Lady Ague, Lady Croup, Lady Flux, Lady Lockjaw, Lady Quinsy, Nine-Fingers Keene, Orin, Phase, Rycke | ||
| notes = | | notes = | ||
* Fast Hands is an excellent class feature and can be combined with items and even features from other classes. | * Fast Hands is an excellent class feature and can be combined with items and even features from other classes. |
Latest revision as of 17:10, 24 September 2024
Fast Hands is a Thief Rogue passive feature that grants an extra Bonus Action
Description
You gain an extra Bonus action, which you can use with any of your existing Bonus Actions.
How to learn
Classes:
- Class level 3: Thief
Used by creatures: Assassin's Folly, Fishbait Arno, Gerringothe Thorm, Lady Ague, Lady Croup, Lady Flux, Lady Lockjaw, Lady Quinsy, Nine-Fingers Keene, Orin, Phase, and Rycke
Notes
- Fast Hands is an excellent class feature and can be combined with items and even features from other classes.
- This feature is significantly stronger than its tabletop equivalent, which only adds a few Bonus Action options: making Sleight of Hand checks, using Thieves' Tools, or the Use an Object action.