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Ice Knife: Difference between revisions
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| on miss = The shard of ice still explodes. | | on miss = The shard of ice still explodes. | ||
| on save = The damage from the explosion is negated | |||
| damage = 1d10 | | damage = 1d10 | ||
| damage type = Piercing | | damage type = Piercing |
Revision as of 00:39, 3 August 2024
For the equivalent Way of the Four Elements Monk spell, see .
Ice Knife is a level 1 conjuration spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.
Description
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes.
This spell can be cast while you are .
Properties
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6Cold damage for each Spell Slot Level above 1st.Area: Ice (surface)
[[ Ice (surface) | Ice (surface) ]]
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Frost Prince ( Recharge: Long rest)
- Snow-Dusted Monastery Gloves ( Recharge: Long rest)
Notes
- Creatures on an Ice Surface will fall on failing a Dexterity Saving throw.
Visuals
External Links
- Ice knife on the Forgotten Realms Wiki