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Danger Sense: Difference between revisions

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| condition save =  
| condition save =  
| class learns at level 2 = Barbarian
| class learns at level 2 = Barbarian
| used by creatures = Bedi, Manglin' Abby, Shiv Dahlia
| used by creatures = Arthus, Baff Elkhorn, Bearclaw, Bedi, Bombasto, Bor, Dror Ragzlin, Garmor, Gleeful Clong, Haseid, Inku Neza, Kled, Lady Flux, Lobo Denysse, Lord Jannath's Bodyguard, Manglin' Abby, Mask of Vengeance (The Blushing Mermaid), Morgya, Rage Queller, Shiv Dahlia, Thudd, Tusgront, Ulma, Vol
| notes =  
| notes =  
}}
}}

Latest revision as of 08:01, 7 December 2024

Danger Sense.webp

Danger Sense is a Barbarian passive feature that gives you Advantage on Dexterity Saving Throws against traps, Spells, and surfaces as long as you aren't Blinded or Incapacitated.

Description

You sense when things aren't as they should be.

You have Advantage Icon.png Advantage on Dexterity saving throws, such as against traps, Spells, and surfaces.

To gain this benefit, you can't be Blinded Blinded or Incapacitated Incapacitated.

How to learn

Notes[edit | edit source]

  • Similar to the Dungeon Delver feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on all Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.