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Danger Sense: Difference between revisions
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| class learns at level 2 = Barbarian | | class learns at level 2 = Barbarian | ||
| used by creatures = Bedi, Manglin' Abby, Shiv Dahlia | | used by creatures = Arthus, Baff Elkhorn, Bearclaw, Bedi, Bombasto, Bor, Dror Ragzlin, Garmor, Gleeful Clong, Haseid, Inku Neza, Kled, Lady Flux, Lobo Denysse, Lord Jannath's Bodyguard, Manglin' Abby, Mask of Vengeance (The Blushing Mermaid), Morgya, Rage Queller, Shiv Dahlia, Thudd, Tusgront, Ulma, Vol | ||
| notes = | | notes = | ||
}} | }} |
Latest revision as of 08:01, 7 December 2024
Danger Sense is a Barbarian passive feature that gives you Advantage on Dexterity Saving Throws against traps, Spells, and surfaces as long as you aren't Blinded or Incapacitated.
Description
You sense when things aren't as they should be.
You have Advantage on Dexterity saving throws, such as against traps, Spells, and surfaces.
To gain this benefit, you can't be or .
How to learn
Classes:
- Class level 2: Barbarian
Used by creatures: Arthus, Baff Elkhorn, Bearclaw, Bedi, Bombasto, Bor, Dror Ragzlin, Garmor, Gleeful Clong, Haseid, Inku Neza, Kled, Lady Flux, Lobo Denysse, Lord Jannath's Bodyguard, Manglin' Abby, Mask of Vengeance (The Blushing Mermaid), Morgya, Rage Queller, Shiv Dahlia, Thudd, Tusgront, Ulma, and Vol
Notes[edit | edit source]
- Similar to the Dungeon Delver feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on all Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.