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{{SpellPage | |||
| name = Enlarge | |||
| image = Enlarge Icon.png | |||
| level = 2 | |||
| school = Transmutation | |||
| ritual = | |||
| classes = Sorcerer, Wizard | |||
| class learns at level 3 = Sorcerer, Wizard | |||
| class learns at level 2 = | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to increase a creature's body size. Affected creatures deal more damage with their weapons and gain [[Advantage]] on [[Strength]] [[Ability Check|Checks]] and [[Saving Throw]]s. | |||
| description = Make a creature larger. | |||
Its weapons deal an extra {{DieIcon|d4|Physical}} '''1d4''' damage. It has {{Advantage}} on [[Strength]] [[Ability Check|Checks]] and {{SavingThrow}}s. | |||
| action type = action | |||
| attack roll = | |||
Its weapons deal an extra 1d4 damage. It has {{Advantage}} on [[Strength]] [[Checks]] and | | damage = | ||
| damage modifier = | |||
== | | damage type = | ||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| | | extra damage per = | ||
| | | concentration = yes | ||
| | | range = | ||
| range m = 9 | |||
* | | range ft = 30 | ||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Enlarged | |||
| condition duration = 10 | |||
| condition save = Constitution | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| variants = | |||
| notes = * The [[Constitution]] [[Saving Throw]] only applies when the spell is cast on a non-party member. | |||
* Enlarge increases the [[Creature Size|Size]] category of the target creature by 1. This affects the maximum size of creature it can [[Throw]] or use as an [[Improvised Melee Weapon]], and vice-versa. For example, a creature of Medium size can only throw creatures of Small size or smaller. When Enlarged, a Medium creature becomes Large and can throw other creatures of Medium size or smaller. | * Enlarge increases the [[Creature Size|Size]] category of the target creature by 1. This affects the maximum size of creature it can [[Throw]] or use as an [[Improvised Melee Weapon]], and vice-versa. For example, a creature of Medium size can only throw creatures of Small size or smaller. When Enlarged, a Medium creature becomes Large and can throw other creatures of Medium size or smaller. | ||
* While not stated in the spell description, Enlarge also increases the weight of the target creature. The formula used is: <pre>Original Weight * 2.35 = New Weight (plus additional weight, if needed, to place creature in the correct size category)</pre> ''(See [[Creature Size]] for more information.)'' | * While not stated in the spell description, Enlarge also increases the weight of the target creature. The formula used is: <pre>Original Weight * 2.35 = New Weight (plus additional weight, if needed, to place creature in the correct size category)</pre> ''(See [[Creature Size]] for more information.)'' | ||
* Unarmed Strikes are affected by Enlarge. | * Unarmed Strikes are affected by Enlarge. | ||
| video = Enlarge Reduce Visuals.mp4 | |||
}} | |||
== External Links == | |||
* {{FRWiki|Enlarge/reduce|long}} |
Revision as of 11:09, 18 August 2023
Enlarge is a level 2 transmutation spell. This spell allows spellcasters to increase a creature's body size. Affected creatures deal more damage with their weapons and gain Advantage on Strength Checks and Saving Throws.
Description
Make a creature larger.
Its weapons deal an extra 1d4 damage. It has Advantage on Strength Checks and Saving throws.
Properties
- Details
- Range: 9 m / 30 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Enlarged
Duration: 10 turns
- Size is increased.
- Weapon attacks deal 1d4 more damage. Has Advantage on Strength Checks and Saving throws.
How to learn
Notes
- The Constitution Saving Throw only applies when the spell is cast on a non-party member.
- Enlarge increases the Size category of the target creature by 1. This affects the maximum size of creature it can Throw or use as an Improvised Melee Weapon, and vice-versa. For example, a creature of Medium size can only throw creatures of Small size or smaller. When Enlarged, a Medium creature becomes Large and can throw other creatures of Medium size or smaller.
- While not stated in the spell description, Enlarge also increases the weight of the target creature. The formula used is:
Original Weight * 2.35 = New Weight (plus additional weight, if needed, to place creature in the correct size category)
(See Creature Size for more information.) - Unarmed Strikes are affected by Enlarge.