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Ray of Sickness: Difference between revisions
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Poison damage for each Spell Slot Level above 1st.
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Revision as of 22:37, 19 August 2024
Ray of Sickness is a level 1 necromancy spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage, and potentially Poisons them.
Description
Possibly the target.
Properties
- Cost
Action +
Level 1 Spell Slot
- Damage
2d8 (2~16)
Poison
- Details
Attack roll
CON Save
Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8![Damage Types](/w/images/thumb/5/55/Poison_Damage_Icon.png/25px-Poison_Damage_Icon.png)
Condition: Poisoned
Duration: 2 turns
Spell save DC Constitution saving throw
- Suffers
Disadvantage on
Attack rolls and Ability Checks.
How to learn
Classes:
- Class Level 1: Sorcerer, Wizard, and Draconic Bloodline (Green/Poison)
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items:
Markoheshkir (
Recharge: Short rest)
Staff of Crones (
Recharge: Short rest)
Other ways to learn:
- Granted to Warlocks who choose the Eldritch Invocation at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.