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Wild Magic: Explosive Healing: Difference between revisions

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{{ActionPage
{{ActionPage
| summary = '''Wild Magic: Explosive Healing''' is a [[Wild Magic (sorcerer subclass)|Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{SAI|Wild Magic (passive feature)|Wild Magic}} roll. This effect allows them to blur the body of every creature in the vicinity, making it harder to hit the blurred targets.
| summary = '''Wild Magic: Explosive Healing''' is a [[Wild Magic (sorcerer subclass)|Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect allows them to blur the body of every creature in the vicinity, making it harder to hit the blurred targets.
| description = When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used.
| description = When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used.
| image = Wild Magic Explosive Healing.webp  
| image = Wild Magic Explosive Healing.webp  

Revision as of 06:46, 29 July 2024

Wild Magic Explosive Healing.webp

Wild Magic: Explosive Healing is a Wild Magic Sorcerer free action that is randomly used when you trigger a Wild Magic Wild Magic roll. This effect allows them to blur the body of every creature in the vicinity, making it harder to hit the blurred targets.

Description

When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit points per Spell Slot level used.


Condition: Wild Magic: Explosive Healing

Wild Magic: Explosive Healing Wild Magic: Explosive Healing

Duration: 5 turns

  • Your spells of Level 1 and higher heal all creatures in a 3 m / 10 ft radius for 1d4hit points hit points per Spell Slot level.

How to learn

Classes: