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Wild Magic: Explosive Healing: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Explosive Healing''' is a [[Wild Magic (sorcerer subclass)|Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{ | | summary = '''Wild Magic: Explosive Healing''' is a [[Wild Magic (sorcerer subclass)|Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect allows them to blur the body of every creature in the vicinity, making it harder to hit the blurred targets. | ||
| description = When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used. | | description = When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used. | ||
| image = Wild Magic Explosive Healing.webp | | image = Wild Magic Explosive Healing.webp |
Revision as of 06:46, 29 July 2024
Wild Magic: Explosive Healing is a Wild Magic Sorcerer free action that is randomly used when you trigger a roll. This effect allows them to blur the body of every creature in the vicinity, making it harder to hit the blurred targets.
Description
When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit points per Spell Slot level used.
Condition: Wild Magic: Explosive Healing
Duration: 5 turns
- Your spells of Level 1 and higher heal all creatures in a 3 m / 10 ft radius for 1d4hit points hit points per Spell Slot level.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer