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Shove: Difference between revisions
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* The weight of a target object and a creature's [[Strength]] score determine whether a shove attempt can be made in the first place. The condition is {{math|\text{Strength} \times \text{Multiplier} \ge \text{Object weight} }}. The multiplier is 12 normally, 28.2 for {{Cond|Enlarged}} creatures, and 5.1 for {{Cond|Reduced}} creatures.{{ref|From the definition of {{c|CanShoveWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}} | * The weight of a target object and a creature's [[Strength]] score determine whether a shove attempt can be made in the first place. The condition is {{math|\text{Strength} \times \text{Multiplier} \ge \text{Object weight} }}. The multiplier is 12 normally, 28.2 for {{Cond|Enlarged}} creatures, and 5.1 for {{Cond|Reduced}} creatures.{{ref|From the definition of {{c|CanShoveWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}} | ||
** Smaller characters like [[gnome]]s {{em|do not}} receive penalties to max shove weights. The only modifier comes specifically from the Enlarge/Reduce effects. Even similar effects like {{Cond|Giant Form}} do not affect the maximum shove weight. | ** Smaller characters like [[gnome]]s {{em|do not}} receive penalties to max shove weights. The only modifier comes specifically from the Enlarge/Reduce effects. Even similar effects like {{Cond|Giant Form}} do not affect the maximum shove weight. | ||
** If the condition is not met, attempting to shove an object or creature will display a message "Too heavy to Shove." | |||
* '''Shove''' can also be used to rouse a creature from {{Cond|Sleeping}} or help them shake off the effects of certain spells like {{SAI|Hypnotic Pattern}}. | * '''Shove''' can also be used to rouse a creature from {{Cond|Sleeping}} or help them shake off the effects of certain spells like {{SAI|Hypnotic Pattern}}. | ||
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Revision as of 18:33, 28 July 2024
Shove is a common Bonus Action that allows the user to shove an enemy, pushing them away (and possibly off ledges or into harmful effects).
Description
Try to push your target away.
Your success depends on your Athletics, and the target's Athletics or Acrobatics. You have Advantage if you're or .
The shove distance depends on your Strength and the target's weight.
Properties
- Cost:
- Bonus action
- Details:
- Range: 1.5 m / 5 ft
Notes
- The target rolls either an Athletics or Acrobatics Skill Check, whichever is higher, to contest the attempt. The shoving creature, however, always rolls Athletics.
- The weight of a target object and a creature's Strength score determine whether a shove attempt can be made in the first place. The condition is . The multiplier is 12 normally, 28.2 for creatures, and 5.1 for creatures. [1]
- Smaller characters like gnomes do not receive penalties to max shove weights. The only modifier comes specifically from the Enlarge/Reduce effects. Even similar effects like do not affect the maximum shove weight.
- If the condition is not met, attempting to shove an object or creature will display a message "Too heavy to Shove."
- Shove can also be used to rouse a creature from or help them shake off the effects of certain spells like .
References
- ↑ From the definition of
CanShoveWeight()
inScripts/thoth/helpers/CommonConditions.khn
.