Ad placeholder
Immolating Gaze: Difference between revisions
Jump to navigation
Jump to search
m (Notes -> Bugs) |
m (Grammar/clean-up) |
||
Line 5: | Line 5: | ||
| image = Immolating Gaze.webp | | image = Immolating Gaze.webp | ||
| cost = action | | cost = action | ||
| damage = 2d8 | | damage = 2d8 | ||
| damage type = Fire | | damage type = Fire | ||
| recharge = Short Rest | | recharge = Short Rest | ||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
| save = INT | | save = INT | ||
| save dc = caster | | save dc = caster | ||
| on save = Target still takes half damage. | | on save = Target still takes half damage. | ||
| condition = Frightened | | condition = Frightened | ||
| condition duration = 3 | | condition duration = 3 | ||
| condition save = INT | | condition save = INT | ||
| condition dc = caster | | condition dc = caster | ||
| granted by items = Helldusk Helmet | | granted by items = Helldusk Helmet | ||
| bugs = * The additional damage against {{Cond|Burning}} creatures is currently bugged; | | bugs = * The additional damage against {{Cond|Burning}} creatures is currently bugged; it only applies to creatures that succeed the saving throw. On a failure the damage is still 2d8. | ||
}} | }} |
Latest revision as of 02:09, 23 December 2024
Immolating Gaze is a Class Action granted by Helldusk Helmet that potentially Frightens targets and deals additional Fire damage to Burning creatures.
Description
Sear and a target with nothing but your glower.
You deal an additional 2d8Fire damage against creatures.
Properties
- Cost:
-
Action
- Damage:
-
2d8 (2~16)
Fire
- Details:
-
Range: 9 m / 30 ft
-
Recharge: Short rest
-
INT Save (Spell save DC) (On Save: Target still takes half damage.)
Condition: Frightened
Duration: 3 turns
Spell save DC Intelligence saving throw
- Cannot move. Frightened entities also have
Disadvantage on
Ability checks and
Attack rolls.
How to learn
Bugs
- The additional damage against creatures is currently bugged; it only applies to creatures that succeed the saving throw. On a failure the damage is still 2d8.