Modding:Creating mods: Difference between revisions

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*** Game <- icons and other UI elements
*** Game <- icons and other UI elements
*** Mod Name <- mod files in plain-text or XML
*** Mod Name <- mod files in plain-text or XML
== Mod Tutorials ==
== Mod Tutorials ==
* [[Guide:Fixing_Neck_Seams|Fixing neck seams]]
* [[Guide:Fixing_Neck_Seams|Fixing neck seams]]
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* [[Guide:Face_and_Body_Textures|Face and Body Textures]]
* [[Guide:Face_and_Body_Textures|Face and Body Textures]]
* [[Guide:Colour_Map|Colour Map]]
* [[Guide:Colour_Map|Colour Map]]
 
== Code Snippets ==
* [[Race UUID]]s
== General Tutorials ==
== General Tutorials ==
* [https://www.youtube.com/playlist?list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj Padme4000's tutorials]
* [https://www.youtube.com/playlist?list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj Padme4000's tutorials]

Revision as of 18:20, 28 July 2023

Mods Needed

As of Patch 9, the following mod is needed: Patch 3 Modfixer
Either load this alongside created mods, or incorporate into a new mod.

Folder Structure

  • Mod Name (root folder)
    • Generated
      • Public
        • Mod Name
          • [PAK]_Mod_Name <- models and textures
    • Localization
      • Language <- usually English
        • Mod_Name.xml <- text for items and spells
    • Mods
      • Mod Name
        • meta.lsx <- Created manually or automatically with the BG3 Mini Tool
    • Public <- use one of the Sample Mods below as a template for this folder
      • Game <- icons and other UI elements
      • Mod Name <- mod files in plain-text or XML

Mod Tutorials

Code Snippets

General Tutorials

Sample Mods

Other Resources

Colour

AI Resources

Gallery