Modding:Creating mods: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
Line 26: Line 26:
* Custom Polymorphing
* Custom Polymorphing
* Custom Hair Highlight/Ombre
* Custom Hair Highlight/Ombre
* Face and Body Textures
* [[Guide:Face_and_Body_Textures|Face and Body Textures]]
* Outfit Colour Map
* [[Guide:Colour_Map|Colour Map]]
 
== General Tutorials ==
== General Tutorials ==
* [https://www.youtube.com/playlist?list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj Padme4000's tutorials]
* [https://www.youtube.com/playlist?list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj Padme4000's tutorials]

Revision as of 14:16, 28 July 2023

Mods Needed

As of Patch 9, the following mod is needed: Patch 3 Modfixer
Either load this alongside created mods, or incorporate into a new mod.

Folder Structure

  • Mod Name (root folder)
    • Generated
      • Public
        • Mod Name
          • [PAK]_Mod_Name <- models and textures
    • Localization
      • Language
        • Mod_Name.xml <- text for items and spells
    • Mods
      • Mod Name
        • meta.lsx <- Created manually or automatically with the BG3 Mini Tool
    • Public <- use one of the Sample Mods below as a template for this folder
      • Game <- icons and other UI elements
      • Mod Name <- mod files in plain-text or XML

Mod Tutorials

  • Fixing neck seams
  • Fixing UV errors
  • Fixing bone errors
  • Body Type 1 to Body Type 2 Head Conversion
  • Custom Polymorphing
  • Custom Hair Highlight/Ombre
  • Face and Body Textures
  • Colour Map

General Tutorials

Sample Mods

Other Resources

Colour

AI Resources