Modding:Creating mods: Difference between revisions
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** Mods | ** Mods | ||
*** Mod Name | *** Mod Name | ||
**** <code>meta.lsx</code> <- Created manually or automatically with | **** <code>meta.lsx</code> <- Created manually or automatically with the BG3 Mini Tool | ||
** Public | ** Public | ||
*** Game <- icons and other UI elements | *** Game <- icons and other UI elements |
Revision as of 13:01, 28 July 2023
Mods Needed
As of Patch 9, the following mod is needed: Patch 3 Modfixer
Either load this alongside created mods, or incorporate into a new mod.
Folder Structure
- Mod Name (root folder)
- Generated
- Public
- Mod Name
- [PAK]_Mod_Name <- models and textures
- Mod Name
- Public
- Localization
- Language
Mod_Name.xml
<- text for items and spells
- Language
- Mods
- Mod Name
meta.lsx
<- Created manually or automatically with the BG3 Mini Tool
- Mod Name
- Public
- Game <- icons and other UI elements
- Mod Name <- mod files in plain-text or XML
- Generated
Mod Tutorials
- Fixing neck seams
- Fixing UV errors
- Fixing bone errors
- Body Type 1 to Body Type 2 Head Conversion
- Custom Polymorphing
- Custom Hair Highlight/Ombre
- Face and Body Textures
- Outfit Colour Map
General Tutorials
- Padme4000's tutorials
- Learning Blender
- Learn Shape Keys In Under 5 Mins
- Fix your SHAPE KEYS! - Blender 2.8 tutorial by Danny Mac 3D
- How to add texture to a 3D model using Blender, an iPad, and UV Mapping
Sample Mods
- Padme's BG3 Tutorials and Modding Resources
- Sample 3D Edited Equipment Mod
- Sample Magic Ring Mod
- Sample Equipment Mod
- Add Scars to Your Character
Other Resources
Colour
- Colouring cheat sheet
- ColourMath Colour Converter Use sRGB 0-1 for the vec3 value.
- RGB Color Picker