Modding:Creating mods: Difference between revisions
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* [https://www.nexusmods.com/baldursgate3/images/594 Making armour icons] | * [https://www.nexusmods.com/baldursgate3/images/594 Making armour icons] | ||
* [https://www.nexusmods.com/baldursgate3/mods/238 Custom Backdrops for Character Creation and Level Up] | * [https://www.nexusmods.com/baldursgate3/mods/238 Custom Backdrops for Character Creation and Level Up] | ||
* | * [https://www.uuidgenerator.net/ UUID Generator] | ||
* | * [https://ajalt.github.io/colormath/converter/ ColourMath Colour Converter] Use sRGB 0-1 for the vec3 value. | ||
* | * [https://boundingboxsoftware.com/materialize/ Materialize] | ||
Revision as of 03:08, 28 July 2023
Mods Needed
As of Patch 9, the following mod is needed: Patch 3 Modfixer
General Tutorials
- Padme4000's tutorials
- Learning Blender
- Learn Shape Keys In Under 5 Mins
- Fix your SHAPE KEYS! - Blender 2.8 tutorial by Danny Mac 3D
Mod Tutorials
- Fixing neck seams
- Fixing UV errors
- Body Type 1 to Body Type 2 Head Conversion
- Custom Polymorphing
- Custom Hair Highlight/Ombre
Sample Mods
- Padme's BG3 Tutorials and Modding Resources
- Sample 3D Edited Equipment Mod
- Sample Magic Ring Mod
- Sample Equipment Mod
- Add Scars to Your Character
Other Resources
- Colouring cheat sheet
- Making armour icons
- Custom Backdrops for Character Creation and Level Up
- UUID Generator
- ColourMath Colour Converter Use sRGB 0-1 for the vec3 value.
- Materialize