Modding:Packaging mods: Difference between revisions
Jump to navigation
Jump to search
(Created page with "== In LSLIB == # Make sure your Game at the top of the program is set to Baldur's Gate 3 # In the Pak / LSV Tools tab, focus on the Create Package section # Fill in Source Path with the location of the folder you want to package # Fill in Package Path with the same, but add <code>.pak</code> to the end of your folder name # Set your version to V16 # Click Create Package == In the Multitool ==") |
No edit summary |
||
Line 3: | Line 3: | ||
# In the Pak / LSV Tools tab, focus on the Create Package section | # In the Pak / LSV Tools tab, focus on the Create Package section | ||
# Fill in Source Path with the location of the folder you want to package | # Fill in Source Path with the location of the folder you want to package | ||
# Fill in Package Path with the same, but add <code>.pak</code> to the end of your folder name | # Fill in Package Path with the same path as Source, but add <code>.pak</code> to the end of your folder name | ||
# Set your version to V16 | # Set your version to V16 | ||
# Click Create Package | # Click Create Package | ||
== In the Multitool == | == In the Multitool == | ||
# Drag and drop your folder into the blue Workspace section |
Revision as of 02:13, 28 July 2023
In LSLIB
- Make sure your Game at the top of the program is set to Baldur's Gate 3
- In the Pak / LSV Tools tab, focus on the Create Package section
- Fill in Source Path with the location of the folder you want to package
- Fill in Package Path with the same path as Source, but add
.pak
to the end of your folder name - Set your version to V16
- Click Create Package
In the Multitool
- Drag and drop your folder into the blue Workspace section