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Turn Undead: Difference between revisions

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[[File:Turn Undead.jpg|thumb|right|Ingame tooltip]]
'''Turn Undead''' is a [[Cleric|Clerics]] Action. This ability allow these Clerics to make undead run away from them.
'''Turn Undead''' is a '''Feature''' of [[Cleric|Clerics]]. This ability allow these Clerics to make undead run away from them.


== Description ==
== Description ==
Present your holy symbol and pray. Each undead that can see or hear you is forced to use its [[Actions]] to flee from you, until it takes damage.
Present your holy symbol and pray. Each undead that can see or hear you is forced to use its [[Character Abilities#Action|Actions]] to flee from you, until it takes damage.


== Effect ==
== Properties ==
=== [[File:Inflicts Turned Icon.png|frameless|50px|baseline|link=]] Inflicts Turned (3 turns) ===
[[File:Turn Undead Tooltip.png|thumb|right|upright=1.5|In-game tooltip]]
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
<code>[[File:Action Icon.png|frameless]] Action + [[File:Channel Divinity Charge Icon.png|frameless|upright=0.1]] Channel Divinity</code>
| <strong>Turned Condition</strong>
 
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>9m / 30ft</code>
* [[File:Saving Throw Icon.png|frameless|upright=0.1]] Saving Throw: <code>[[Wisdom]]</code>
 
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Turned Condition Icon.png|frameless|upright=0.13]] Turned</strong>
|-
|-
| [[File:Turned.jpg|thumb|left|link=]]
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 3 turns</code>
|-
|-
| “Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it, and it can’t willingly move to a space within <code>9m / 30ft</code> of that creature. It also can’t take reactions. For its [[Action]], it can use only the Dash action or try to escape from an effect that prevents it from moving.
|
* Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it.
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature.
* It also can't take [[File:Reaction Icon.png|frameless|upright=0.1]] Reactions.
* For its [[File:Action Icon.png|frameless|upright=0.1]] [[Character Abilities#Action|Actions]], it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving.
|}
|}
== Properties ==
<code>[[File:Action Icon.png|frameless|link=]] Action + [[File:Channel Divinity Charges Icon.png|frameless|25px|middle|link=]] Channel Divinity</code>
* [[File:Attack Save Icon.png|frameless|40px|middle|link=]] Attack/Save: <code>[[Wisdom]]</code>
* [[File:Range Icon.png|frameless|40px|middle|link=]] Range: <code>9m / 30ft</code>

Revision as of 10:29, 17 March 2022

Turn Undead is a Clerics Action. This ability allow these Clerics to make undead run away from them.

Description

Present your holy symbol and pray. Each undead that can see or hear you is forced to use its Actions to flee from you, until it takes damage.

Properties

In-game tooltip

Action Icon.png Action + File:Channel Divinity Charge Icon.png Channel Divinity

  • Range Icon.png Range: 9m / 30ft
  • Saving Throw Icon.png Saving Throw: Wisdom