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Firebolt?: Difference between revisions
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(Corrected outdated information about how the spell works.) |
(Readded information that still seems to be valid in the latest patch) |
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Line 53: | Line 53: | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = * This spell used to have a 100% hit chance. However, this is no longer the case. | | notes = * This spell used to have a 100% hit chance. However, this is no longer the case. Now it is a ranged spell attack that uses your normal [[Spells#Spell attack rolls|spell attack roll]]. | ||
* The way this cantrip works, is that the target of the cantrip has to make a {{Saving Throw|dc=20}} that is not affected any bonuses or penalties. Most of the time the target will be hit by the normal {{DamageText|1d10|Fire}} damage, but if the target ''succeeds'' the saving throw they will also be hit by a {{SAI|Fireball}} explosion. | |||
** This means that targeting something that can not roll for saving throws like the ground or an object, will always shoot a normal fire bolt. | |||
** If the target succeeds the saving throw the combat log will not only show a completely wrong calculation but it will also say that the target failed it. | |||
* Unlike normal {{SAI|Fire Bolt}}, this cantrip does not scale with your level and will always deal 1d10 damage. | |||
| video = Fire-bolt-showcase.mp4 | | video = Fire-bolt-showcase.mp4 | ||
}} | }} |
Latest revision as of 23:56, 2 July 2024
Firebolt? is a cantrip (Evocation). It functions the same as the cantrip, but has a 1/20 chance to cast instead for free.
Description
Hurl a mote of fire.
Properties
- Cost
- Action
- Damage
- 1d10 (1~10) Fire
- Details
- Ranged spell attack roll
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Notes
- This spell used to have a 100% hit chance. However, this is no longer the case. Now it is a ranged spell attack that uses your normal spell attack roll.
- The way this cantrip works, is that the target of the cantrip has to make a DC 20 Saving throw that is not affected any bonuses or penalties. Most of the time the target will be hit by the normal 1d10Fire damage, but if the target succeeds the saving throw they will also be hit by a explosion.
- This means that targeting something that can not roll for saving throws like the ground or an object, will always shoot a normal fire bolt.
- If the target succeeds the saving throw the combat log will not only show a completely wrong calculation but it will also say that the target failed it.
- Unlike normal , this cantrip does not scale with your level and will always deal 1d10 damage.
Visuals
External Links[edit | edit source]
Fire bolt on the Forgotten Realms Wiki