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Hairy Henry: Difference between revisions

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Henry will attack along with the other followers in the Barracks if the party initiates combat through dialogue with Kressa or if attacked. If left alone, he will move to his room in the south-west part of the Barracks, greeting the party with "Heed the Mistress. She is blessed" and "Walk in shadow" if spoken to.
Henry will attack along with the other followers in the Barracks if the party initiates combat through dialogue with Kressa or if attacked. If left alone, he will move to his room in the south-west part of the Barracks, greeting the party with "Heed the Mistress. She is blessed" and "Walk in shadow" if spoken to.


== Loot ==
==Combat==
===Attacks and abilities===
 
{{Feature box|Main Hand Attack|item= Flail of Myrkul}}
 
{{Feature box|Concussive Smash|item= Flail of Myrkul}}
 
{{Feature box|Weakening Strike|item= Flail of Myrkul}}
 
{{Feature box|Throw|item=Javelin}}
 
{{Feature box|Ray of Sickness}}
 
{{Feature box|Misty Step}}
 
=== Loot ===
* {{MdRarityItem|Flail of Myrkul}}
* {{MdRarityItem|Flail of Myrkul}}



Revision as of 01:38, 7 July 2024

Hairy Henry is a member of the Followers of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony.

Involvement

The party can find Hairy Henry being rallied by Kressa Bonedaughter along with his fellow cultists Ironfinger and Maghtew Budj. If the party waits too long before approaching, Kressa's speech will give him and the cultists 10 temporary hitpoints through a buff called Myrkul's Gift Myrkul's Gift.

Henry will attack along with the other followers in the Barracks if the party initiates combat through dialogue with Kressa or if attacked. If left alone, he will move to his room in the south-west part of the Barracks, greeting the party with "Heed the Mistress. She is blessed" and "Walk in shadow" if spoken to.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Flail of Myrkul
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Flail of Myrkul
Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Weakening Strike.webp
Weakening Strike Weakening Strike ()   –  Flail of Myrkul

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Throw.webp
Throw Throw ()   –  Javelin
Normal weapon damage Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison

Possibly Poisons Poisons the target.

CON Save
 Range: 18 m / 60 ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Loot

Related Items