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== List of abjuration spells granted by class or through scrolls ==
== List of abjuration spells granted by class or through scrolls ==
{{Spell table
{{Spell table
|where=spell_school="Abjuration" AND is_spell="1" AND (classes HOLDS "Wizard" OR classes HOLDS "Sorcerer" OR classes HOLDS "Cleric" OR classes HOLDS "Bard" OR classes HOLDS "Ranger" OR classes HOLDS "Druid" OR classes HOLDS "Paladin" OR classes HOLDS "Warlock") AND (is_npc = false OR is_npc IS NULL)
|where=spell_school="Abjuration" AND is_spell="1" AND (classes HOLDS "Wizard" ) AND (is_npc = false OR is_npc IS NULL)
}}
}}



Revision as of 17:32, 6 October 2024

This page is about the magic school. For the subclass, see Abjuration School.

Abjuration is a school of magic. Abjuration magic tends to revolve around protection and interactions with other magic.

List of abjuration spells granted by class or through scrolls

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Blade Ward Blade Ward C Action  2 turns  Self
-
-
Mage Armour Mage Armour 1 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Evil and Good Protection from Evil and Good 1 Action  Long Rest  1.5 m / 5 ft
-
-
Shield Shield 1 Reaction  1 turn  Self
-
-
Arcane Lock Arcane Lock 2 Action  10 turns  1.5 m / 5 ft
-
-
Counterspell Counterspell 3 Reaction
-
 m / ft
-
-
Glyph of Warding Glyph of Warding 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
-
Protection from Energy Protection from Energy 3 Action
-
 1.5 m / 5 ft
-
-
Remove Curse Remove Curse 3 Action
-
 1.5 m / 5 ft
-
-
Banishment Banishment 4 Action  2 turns  18 m / 60 ft
-
Stoneskin Stoneskin 4 Action  Long Rest  1.5 m / 5 ft
-
-
Planar Binding Planar Binding 5 Action  10 turns  18 m / 60 ft
-
Globe of Invulnerability Globe of Invulnerability 6 Action  3 turns  18 m / 60 ft
 3m / 10ft (Radius)
-
-


List of abjuration spells granted by items

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Dismiss Arcane Lock Dismiss Arcane Lock Action
-
 1.5 m / 5 ft
-
-
Lunar Bulwark Lunar Bulwark 1 Action  Long Rest  Self
-
-
Shar's Aegis Shar's Aegis 1 Bonus Action  Long Rest  Self
-
-
Tyr's Protection Tyr's Protection 1 Bonus Action  Long Rest  18 m / 60 ft
-
-
Absolute's Talisman: Aid Absolute's Talisman: Aid 2 Action  Long Rest  Self
-
5hit points
Protection from Missiles Protection from Missiles 2 Action  10 turns  Self
-
-
Dispel Magic Dispel Magic 3 Action
-
 36m / 118ft
-
Glyph of Warding: Acid Glyph of Warding: Acid 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesAcid
Glyph of Warding: Cold Glyph of Warding: Cold 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesCold
Glyph of Warding: Detonation Glyph of Warding: Detonation 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
-
Glyph of Warding: Fire Glyph of Warding: Fire 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesFire
Glyph of Warding: Lightning Glyph of Warding: Lightning 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesLightning
Glyph of Warding: Sleep Glyph of Warding: Sleep 3 Action  2 turns  9m / 30ft
 4m / 13ft (Radius)
-
Glyph of Warding: Thunder Glyph of Warding: Thunder 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesThunder
Khalid's Gift: Aid Khalid's Gift: Aid 3 Action  Long Rest  Self
-
10hit points
Protection from Energy: Acid Protection from Energy: Acid 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: Cold Protection from Energy: Cold 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: Fire Protection from Energy: Fire 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: Lightning Protection from Energy: Lightning 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: Thunder Protection from Energy: Thunder 3 Action  Long Rest  1.5 m / 5 ft
-
-
Shield of Devotion: Aid Shield of Devotion: Aid 3 Action  Long Rest  Self
-
10hit points
Gargoyle's Countenance Gargoyle's Countenance 4 Action  10 turns  Self
-
-
Banishing Smite (Melee) Banishing Smite (Melee) 5 Action  2 turns  Weapon Range
-
weaponDamage TypesWeapon
5d10Damage TypesForce
Banishing Smite (Ranged) Banishing Smite (Ranged) 5 Action  2 turns  Weapon Range
-
weaponDamage TypesWeapon
5d10Damage TypesForce
Dispel Evil and Good: Break Enchantment Dispel Evil and Good: Break Enchantment 5 Action
-
 1.5 m / 5 ft
-
-


List of abjuration spells available only to NPCs

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Rolan's Mage Armour Rolan's Mage Armour 1 Action  Long Rest  8m / ft
-
-
Shield of Screams Shield of Screams 3 Bonus Action  2 turns  18 m / 60 ft
-
2d6Damage TypesPsychic
Spindleweb Sanctuary Spindleweb Sanctuary 4 Bonus Action  2 turns  Self
-
-
Revoke Guest Status Revoke Guest Status 5 Action  Long Rest  18 m / 60 ft
-
-
Silvered Bulwark Silvered Bulwark 6 Bonus Action  Long Rest  18 m / 60 ft
-
-


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