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Get to Baldur's Gate: Difference between revisions
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Take only what you can carry. Go through the Mountain Pass. If anyone falls, leave them. You can't afford to be slowed down by excess baggage. Good luck. | Take only what you can carry. Go through the Mountain Pass. If anyone falls, leave them. You can't afford to be slowed down by excess baggage. Good luck. | ||
| uid = UNI_BOOK_SCL_EmeraldEnclaveEscapeRoutes | |||
| uuid = f0f94de7-bbfd-472f-a83c-0d5311295872 | |||
| type = Notes | | type = Notes | ||
| camp supplies = | | camp supplies = |
Revision as of 17:40, 31 July 2024
Get to Baldur's Gate is an aged note that routes the path from Emerald Grove to Baldur's Gate.
A plain, unadorned note.
Properties
- Notes
- Rarity: Common
- Weight: .05 kg / 0.1 lb
- Price: 14 gp
-
UID
UNI_BOOK_SCL_EmeraldEnclaveEscapeRoutesUUID
f0f94de7-bbfd-472f-a83c-0d5311295872
Where to find
- On a lectern in House of Healing X: -176 Y: 12
Text
[An old map in a druidic style of what appear to be hidden routes out of the Emerald Enclave. The destination is marked as Baldur's Gate, and a note is attached.]
Take only what you can carry. Go through the Mountain Pass. If anyone falls, leave them. You can't afford to be slowed down by excess baggage. Good luck.