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Banishing Smite: Difference between revisions
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| higher levels = | | higher levels = | ||
| variants = Banishing Smite (Melee), Banishing Smite (Ranged) | | variants = Banishing Smite (Melee), Banishing Smite (Ranged) | ||
| notes = * This spell can only be learned by | | notes = * This spell can only be learned by [[Bard]]s via [[Magical Secrets]] at level 10, as Paladins do not get access to level 5 spells until level 17 in D&D 5e. | ||
*The spell is used similar to {{SAI|Divine Smite}} where you select it before a weapon attack, then if you miss the attack the spell slot is not expended. Unlike {{SAI|Divine Smite}} there is no reaction in the UI for it. If the target is reduced to 1-49 [[Hit Points]] it is then {{Cond|Banished}} for 2 turns. | *The spell is used similar to {{SAI|Divine Smite}} where you select it before a weapon attack, then if you miss the attack the spell slot is not expended. Unlike {{SAI|Divine Smite}} there is no reaction in the UI for it. If the target is reduced to 1-49 [[Hit Points]] it is then {{Cond|Banished}} for 2 turns. | ||
*There is no save allowed for any aspect of this spell. | *There is no save allowed for any aspect of this spell. |
Revision as of 09:43, 29 July 2024
Banishing Smite is a level 5 abjuration spell. This spells allows spellcasters to imbue their weapon with power, dealing force damage and possibly the target.
Description
Possibly your target to another plane of existence.
Targets with 50 Hit Points or more can't be Banished.
Properties
- Cost
- Action
- Cost on hit
- Bonus action + Level 5 Spell Slot
- Damage
- Normal weapon damage
- + 5d10 (5~50) Force
- Details
- Attack roll
- Range: Normal weapon range
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
Condition: Banished
Duration: 2 turns
- Banished from this plane of existence.
- Can't be targeted.
- Can't move or take Actions, Bonus Actions, or Reactions
How to learn
Classes:
- Class Level 10: Bard (via Magical Secrets)
Notes
- This spell can only be learned by Bards via Magical Secrets at level 10, as Paladins do not get access to level 5 spells until level 17 in D&D 5e.
- The spell is used similar to Hit Points it is then for 2 turns. where you select it before a weapon attack, then if you miss the attack the spell slot is not expended. Unlike there is no reaction in the UI for it. If the target is reduced to 1-49
- There is no save allowed for any aspect of this spell.
- If the weapon attack roll is a critical, then it does 10d10 (10~100) Forcedamage.