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Barton: Difference between revisions

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{{Feature box|Throw|item=Alchemist's Fire}}
{{Feature box|Throw|item=Alchemist's Fire}}


==Loot==
==Notable Loot==
*[[Gold|1-4 Gold Pieces]]
*{{MdRarityItem|Basic Poison}}
*[[Basic Poison]]
*{{MdRarityItem|Shortbow}}
*[[Shortbow]]
*{{MdRarityItem|Torch}}
*[[Torch]]
*{{MdRarityItem|Leather Armour}}
*[[Leather Armour]]
*{{MdRarityItem|Alchemist's Fire}} (will not drop if already used)
*[[Alchemist's Fire]] (will not drop if already used)
*{{MdRarityItem|Gold|1-4 Gold Pieces}}
 
{{Ravaged Beach}}
{{Ravaged Beach}}
[[Category:Humanoids]]
[[Category:Humanoids]]

Revision as of 10:07, 12 June 2024

Barton is one of the bandits raiding the Overgrown Ruins dungeon in Act One.

Involvement

Barton is instantly hostile to the player as he spots them.

Attacks

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Throw.webp
Throw Throw ()   –  Alchemist's Fire
Normal weapon damage
Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

Notable Loot