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Speak with Animals: Difference between revisions
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| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| notes = * | | notes = * [[Wildheart]] Barbarians can cast this spell once per [[Long Rest]]. | ||
* | * [[Forest Gnome]]s can cast this spell once per [[Long Rest]]. | ||
* | * [[Knowledge Domain]]s have a version of this spell called {{SAI|Read Thoughts}} that is used by expending a [[Channel Divinity]] charge instead of the [[Spell Slot]] and the spell is not considered [[Ritual]]. | ||
* | * [[Druid]]s must keep this spell [[Spells#Prepared Spells|Prepared]], or the effect will be lost. | ||
* The incantations for Speak with Animals are ''amicus animales'' ("friend of animals") and ''loque sentibi plus'' ("I will feel more words"). | * The incantations for Speak with Animals are ''amicus animales'' ("friend of animals") and ''loque sentibi plus'' ("I will feel more words"). | ||
| video = | | video = |
Revision as of 05:47, 29 July 2024
This article is about the spell. For the condition, see Speak with Animals (condition). For Wild Magic feature, see Wild Magic: Speak with Animals. For other uses, see Speak with Animals (disambiguation).
Speak with Animals is a level 1 divination spell. This spell allows spellcasters to understand and talk to beasts and animals for a day.
Description
Gain the ability to comprehend and communicate with beasts.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Speak with Animals
Duration: Until Long rest
- Can comprehend and communicate with beasts.
How to learn
Classes:
- Class Level 1: Bard, Druid, and Nature Domain (Domain Spell)
- Class Level 2: Ranger
- Class Level 3: Oath of the Ancients (Oath Spell), and Wildheart
Races:
- Character level 1: Forest Gnome
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Other ways to learn:
- Also granted to s who choose the Eldritch Invocation at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
Notes
- Wildheart Barbarians can cast this spell once per Long Rest.
- Forest Gnomes can cast this spell once per Long Rest.
- Knowledge Domains have a version of this spell called that is used by expending a Channel Divinity charge instead of the Spell Slot and the spell is not considered Ritual.
- Druids must keep this spell Prepared, or the effect will be lost.
- The incantations for Speak with Animals are amicus animales ("friend of animals") and loque sentibi plus ("I will feel more words").