User:NtCarlson/Weapon actions: Difference between revisions
(Split table into sub tables) |
(Added additional ranged weapon actions) |
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*{{duration|1}} | *{{duration|1}} | ||
| - | | - | ||
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|{{SAI|Blinding Shot|w=40}} | |||
|{{LgRarityItem|Least Expected}} | |||
|{{Action|action}} | |||
|Inflict {{Cond|Blinded}} | |||
*{{SavingThrow|CON}} | |||
*Weapon action DC + 2 | |||
*{{duration|2}} | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus | |||
|- | |- | ||
|{{SAI|Bolt of Celestial Light|w=40}} | |{{SAI|Bolt of Celestial Light|w=40}} | ||
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|Increase damage of this weapon by {{DamageText|1d4|Radiant}} | |Increase damage of this weapon by {{DamageText|1d4|Radiant}} | ||
*{{duration|10}} | *{{duration|10}} | ||
Inflict {{Cond|Frightened | Inflict {{Cond|Frightened}} | ||
*{{SavingThrow|WIS}} | *{{SavingThrow|WIS}} | ||
*Weapon action DC | *Weapon action DC | ||
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|{{DamageText|1d4|Piercing}} | |{{DamageText|1d4|Piercing}} | ||
*Does not benefit from most damage bonuses including {{SAI|Sharpshooter}} | *Does not benefit from most damage bonuses including {{SAI|Sharpshooter}} | ||
|- | |||
|{{SAI|Pushing Attack (Titanstring Bow)|Pushing Attack|w=40}} | |||
|{{LgRarityItem|Titanstring Bow}} | |||
|{{Action|action}} | |||
|Push target back {{dist|m=4.5|ft=15}} | |||
*{{SavingThrow|STR}} | |||
*Weapon action DC | |||
|Weapon damage | |||
+ {{DamageText|1d8|Radiant}} | |||
|- | |- | ||
|{{SAI|Reposition Malefactor|w=40}} | |{{SAI|Reposition Malefactor|w=40}} | ||
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|Half weapon damage | |Half weapon damage | ||
*Does not benefit from most damage bonuses including {{SAI|Sharpshooter}} | *Does not benefit from most damage bonuses including {{SAI|Sharpshooter}} | ||
|- | |||
|{{SAI|Sacred Munitions|w=40}} | |||
|{{LgRarityItem|Gandrel's Aspiration}} | |||
|{{Action|bonus}} | |||
|Enchant this weapon to inflict {{Cond|Turned}} against [[undead]] | |||
*Buff lasts 1 turn | |||
*{{Cond|Turned}} lasts 3 turns | |||
*With {{SAI|Destroy Undead}}, attacks do {{DamageText|4d6|Radiant}} bonus damage against undead | |||
| - | |||
|} | |} | ||
==NPC-exclusive weapons== | ==NPC-exclusive weapons== | ||
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon. | These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon. |
Revision as of 20:37, 10 June 2024
The following actions are available only on specific weapons.
Melee weapons
Weapon Action | Associated Weapons | Cost | Effect | Damage |
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Push target back ![]()
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Deal extra damage based on amount of gold carried by the target
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Weapon damage | |
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Strike multiple targets in a line
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Weapon damage | |
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Create a pool of ![]()
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Inflict
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Inflict in an AoE
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If not dual-wielding, make a bonus attack with this weapon
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Weapon damage | |
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Create a cloud of ![]()
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Weapon damage | |
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Strike up to 3 targets
Inflict on self
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Half weapon damage
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Damage and push away enemies in an AoE
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Strike multiple targets and inflict
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Inflict
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Weapon damage | |
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Create ![]()
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Weapon damage | |
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Inflict
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Make an attack with your main-hand weapon
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Weapon damage | |
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Create a ![]()
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Inflict on undead and fiends
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Weapon damage | |
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Strike all enemies in a large cone
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Weapon damage | |
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Heal yourself 1d6![]() |
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Inflict and
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Inflict
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Can attack without losing | ||
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Inflict to large or greater targets
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Weapon damage | |
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Remove , , and
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- |
Ranged weapons
Weapon action | Associated weapons | Cost | Effect | Damage |
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Increase damage of this weapon by 1d4![]()
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- | |
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Inflict
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Weapon damage | |
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Increase damage of this weapon by 1d4![]()
Inflict
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Inflict
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1d4![]()
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Push target back 4.5 m / 15 ft
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Weapon damage | |
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Pull target 9 m / 30 ft towards you
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Half weapon damage
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Enchant this weapon to inflict against undead | - |
NPC-exclusive weapons
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
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Inflict in an AoE
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1d10![]() |