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Phalar Aluve: Shriek: Difference between revisions

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| variants =  
| variants =  
| granted by items = Phalar Aluve
| granted by items = Phalar Aluve
| notes = * The in-game tooltip specifies that '''Shriek''' applies the penalty to mental {{Saving throw}}s but it actually applies to all saving throws.
| notes = * The condition ''Singing Sword: Shrieking'' is applied to the wielder of Phalar Aluve
* The condition '#Singing Sword: Shriek'' is applied to an attacked target of Phalar Aluve
* The in-game tooltip specifies that '''Shriek''' applies the penalty to mental {{Saving throw}}s but it actually applies to all saving throws.
}}
}}


[[Category:Actions]]
[[Category:Actions]]
[[Category:Sources of Thunder damage]]
[[Category:Sources of Thunder damage]]

Revision as of 23:29, 27 September 2024

Phalar Aluve Shriek.webp

Phalar Aluve: Shriek is a Class Action granted by the Phalar Aluve. It is a variant of Phalar Aluve: Melody Phalar Aluve: Melody. The sword penalizes your enemies' mental Saving Throws, and causes you to deal extra Damage TypesThunder damage whenever you hit it with this weapon.

Description

The sword Shrieks. All enemies within  Range: 6 m / 20 ft of range have a D4 Piercing.png 1d4 penalty to all[See Notes] Saving throws. Affected creatures receive an extra 1d4Damage TypesThunder damage.

The sword will stop shrieking if unequipped.

Properties

Cost:
Action
Details:
Recharge: Short rest

Condition: Singing Sword: Shrieking

Singing Sword: Shrieking Singing Sword: Shrieking

Duration: 5 turns

  • Enemies within 6 m / 20 ft of range have D4 Piercing.png 1d4 penalty to all[See Notes] Saving throws. The sword deals an additional 1d4Damage TypesThunder damage to creatures affected by the shrieked.

Condition: Singing Sword: Shriek

Singing Sword: Shriek Singing Sword: Shriek
  • Affected entity has D4 Piercing.png 1d4 penalty to all[See Notes] Saving throws. When it is attacked, it takes an additional 1d4Damage TypesThunder damage.

How to learn

Granted by items:

Notes

  • The condition Singing Sword: Shrieking is applied to the wielder of Phalar Aluve
  • The condition '#Singing Sword: Shriek is applied to an attacked target of Phalar Aluve
  • The in-game tooltip specifies that Shriek applies the penalty to mental Saving throws but it actually applies to all saving throws.