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Flame Blade: Difference between revisions

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| summary = This spell allows spellcasters to summon a fiery scimitar in their free hand that sheds bright light. Casters can make a melee weapon attack with the blade to deal Fire damage to enemies.
| summary = This spell allows spellcasters to summon a fiery scimitar in their free hand that sheds bright light. Casters can make a melee weapon attack with the blade to deal Fire damage to enemies.
| description = Conjure a flaming {{RarityItem|Flame Blade (weapon)|25|alias=Scimitar}} in your hand for 10 turns that deals {{DamageText|3d6|Fire}} damage. It sheds a bright light in a {{Distance|m=3|ft=10}} radius and a dim light in a {{Distance|m=6|ft=20}} radius.
| description = Conjure a flaming {{RarityItem|Flame Blade (weapon)|25|alias=Scimitar}} in your hand for 10 turns that deals {{DamageText|3d6|Fire}} damage. It sheds a bright light in a {{Distance|m=3|ft=10}} radius and a dim light in a {{Distance|m=6|ft=20}} radius.
| extra description = The blade can be unequipped and equipped again, but has to stay in the spellcaster's person.
| extra description = The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.
| cost = bonus
| cost = bonus
| attack roll =  
| attack roll =  

Revision as of 19:25, 31 May 2024

For the weapon conjured by this spell, see Flame Blade (weapon).
Flame Blade.webp

Flame Blade is a level 2 evocation spell. This spell allows spellcasters to summon a fiery scimitar in their free hand that sheds bright light. Casters can make a melee weapon attack with the blade to deal Fire damage to enemies.

Description

Conjure a flaming Scimitar in your hand for 10 turns that deals 3d6Damage TypesFire damage. It sheds a bright light in a 3 m / 10 ft radius and a dim light in a 6 m / 20 ft radius.

The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.

Properties

Cost
Bonus action
Details
 Range: Self

At higher levels

Upcast: When this spell is cast at 4th Level or higher, damage increases by 1d6Damage TypesFire for every two Spell Slot Levels above 2nd.

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by the following items:

Notes

  • The blade can be equipped in either the main hand or the off hand, and can be unequipped, but must stay on the spellcaster's person. The blade has no Weapon Actions tied to it other than basic attack.
  • The blade uses the spellcaster's Spellcasting Ability (Wisdom for Druids or Charisma for Tieflings) for Attack rolls instead of Strength or Dexterity, but as with most spell attacks no modifier is added to the Damage Roll.
    • Note that when learned as a Druid, the caster's current Spellcasting Ability is the Spellcasting Ability of the class the caster most recently took a first level in, and so is not necessarily always Wisdom.
    • Charisma will always be the spellcasting ability for the version learned by Tieflings.
  • When the spell ends, the caster will automatically re-equip the weapon they had equipped when they cast the spell, without costing an Action Point.
  • If the caster is wielding a Light weapon in their main hand, or if the caster has the Dual Wielder feat, the blade appears in the offhand. Otherwise it appears in the main hand.
  • The incantation for Flame Blade is Para Bellum, Latin for "prepare for war".

External Links