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Godey: Difference between revisions
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* {{MdRarityItem|Szarr Family Ring}} | * {{MdRarityItem|Szarr Family Ring}} | ||
{{ | {{Szarr Palace}} | ||
[[Category: Undead]] | [[Category:Vampires]] | ||
[[Category:Undead]] | |||
[[Category:Characters]] | |||
[[Category:Characters in Szarr Palace]] | |||
[[Category:Characters in Act Three]] |
Revision as of 21:00, 3 June 2024
Godey | |||||||||||||
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Level 12 | |||||||||||||
Information | |||||||||||||
Race | Skeleton | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Undead | ||||||||||||
Armour Class | 20 | ||||||||||||
Hit points | 96 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 20 kg (40 lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Poison | ||||||||||||
Vulnerable | Bludgeoning | ||||||||||||
Features | |||||||||||||
| Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||||||||||||
| Can make two additional attacks after attacking with the main-hand weapon. | ||||||||||||
| Advantage on saving throws against spells. | ||||||||||||
| Reduce the damage of the next melee attack by 1d8+Dexterity Modifier. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| When a creature misses with a melee attack, counter and deal an additional 1d8 damage. | ||||||||||||
| Cannot speak or cast spells with a verbal component. |
Godey is an Undead Skeleton in the service of Cazador Szarr.
Involvement
Godey can be found in the kennels of the Szarr Palace where he tortures vampire spawn for Cazador. He will confront the player if they enter the kennels, and has unique dialogue if Astarion is in the party. He will mock Astarion and reminisce on all the times he tortured him. Godey will drop a Szarr Family Ring when defeated, allowing to progres deeper into the palace.
He can be convinced to hand over the ring willingly by passing 2 consecutive skill checks. The required checks are first Deception or Intimidation with DC 15, followed by Persuasion, Deception or Intimidation with DC 20.