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Umbral Tremor: Difference between revisions

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{{Spoiler warning|act=2}}
{{Spoiler warning|act=2}}
{{Infobox statistics
{{Infobox creature
| name = Umbral Tremor
| name = Umbral Tremor
| image = Umbral Tremor.PNG
| image = Umbral Tremor.PNG
| hit_points = 12
| hp = 12
| hit_points_tactician = 16
| t hp = 16
| resistant1 = Bludgeoning
| resistances = Bludgeoning resistant full, Slashing resistant full, Piercing resistant full, Acid resistant full, Cold resistant full, Fire resistant full, Necrotic Immunity, Poison Immunity, Psychic Immunity, Thunder Immunity, Radiant vulnerability
| resistant2 = Slashing
| conditions = Umbral Tremor
| resistant3 = Piercing
}}
| resistant4 = Acid
| resistant5 = Cold
| resistant6 = Fire
| immune1 = Necrotic
| immune2 = Poison
| immune3 = Psychic
| immune4 = Thunder
| vulnerable1 = Radiant
| initiative =  
| proficiency_bonus =


| condition1_name = Umbral Tremor
| condition1_description = The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes.
}}
'''Umbral Tremors''' are environmental entities found in [[Act Two]]. These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders.
'''Umbral Tremors''' are environmental entities found in [[Act Two]]. These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders.


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* [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
* [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
* One umbral tremor is an exception, spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Balthazar|Balthazar's]] outpost in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader (Undead)|Justiciar Crusader]] before dissipating.
* One umbral tremor is an exception, spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Gauntlet of Shar#Balthazar's Outpost|Balthazar's Outpost]] in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader (Undead)|Justiciar Crusader]] before dissipating.
* Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it might be worth to exhaust them instead of closing them prematurely.
* Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it might be worth to exhaust them instead of closing them prematurely.


[[Category:Environmental objects]]
[[Category:Environmental objects]]

Revision as of 20:24, 25 June 2024

Umbral Tremors are environmental entities found in Act Two. These rumbling portals of darkness serve as the first line of defense of the Gauntlet of Shar, summoning Dark Justiciars through them to battle against invaders.

Abilities

Generic Summon.webp
Permit Passage Permit Passage ()
The Umbral Tremor has opened, letting through a Dark Justiciar

Tactics

  • NPC's will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
  • One umbral tremor is an exception, spawning in at X: -820 Y: -786during the final wave of the scripted battle outside of Balthazar's Outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.
  • Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it might be worth to exhaust them instead of closing them prematurely.