Name | Description |
---|---|
Ability Improvement |
|
Actor | Actor |
| |
Notes | |
| |
Alert | Alert |
| |
Athlete | Athlete: Standing Up |
| |
Durable | Durable |
| |
Notes | |
|
mNo edit summary |
mNo edit summary |
||
Line 69: | Line 69: | ||
| rows = 6 | | rows = 6 | ||
}} | }} | ||
{{table end}} | |||
|-|Spells= | |||
<!-- ======================================================================================================= --> | |||
<!-- = SPELLS = --> | |||
<!-- ======================================================================================================= --> | |||
{{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}} | |||
{{table feat | |||
| name = Elemental Adept | |||
| description = | |||
* Spells you cast ignore [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|resistance]] to a damage type of your choice. In addition, when you deal that type of damage with a [[Spells|spell]], you cannot roll a 1. | |||
* Damage resistance options are one of the following: | |||
** {{SAI|Elemental Adept: Acid}} | |||
** {{SAI|Elemental Adept: Cold}} | |||
** {{SAI|Elemental Adept: Lightning}} | |||
** {{SAI|Elemental Adept: Fire}} | |||
** {{SAI|Elemental Adept: Thunder}} | |||
| notes =* "You cannot roll a 1" means that any 1 rolled is treated as a 2. | |||
| rows = 3 | |||
}} | |||
{{table end}} | {{table end}} | ||
|-|Weapons= | |-|Weapons= | ||
Line 113: | Line 132: | ||
* This feat doesn't give the [[Fighting_Style|Two-Weapon Fighting]] style, it just allows a creature to dual wield non-light non-heavy weapons. | * This feat doesn't give the [[Fighting_Style|Two-Weapon Fighting]] style, it just allows a creature to dual wield non-light non-heavy weapons. | ||
| rows = 6 | | rows = 6 | ||
}} | |||
{{table feat | |||
| name = Great Weapon Master | |||
| description = | |||
| feature1 = Great Weapon Master: Bonus Attack | |||
| description1 = * When an attack with a melee weapon lands a [[Critical Hit]] or kills a creature, you can make another melee weapon attack as a {{Action|Bonus}} that turn. | |||
| feature2 = Great Weapon Master: All In | |||
| description2 = | |||
* When attacking with a {{Two-Handed}} or {{Versatile}} melee weapon (in both hands) that you are [[Proficiency|Proficient]] with, {{Attack Roll}}s take a -5 penalty, but their damage increases by 10. | |||
| feature3 = | |||
| description3 = | |||
| notes = | |||
* All In is a toggleable passive ability. | |||
| rows = 6 | |||
}} | |||
{{table end}} | |||
|-|Armours= | |||
<!-- ======================================================================================================= --> | |||
<!-- = ARMOURS = --> | |||
<!-- ======================================================================================================= --> | |||
{{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}} | |||
{{table feat | |||
| name = Heavily Armoured | |||
| description = | |||
| feature1 = Heavily Armoured | |||
| description1 = | |||
* Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20. | |||
* Gain [[Proficiency]] with {{HeavyArmour}}. | |||
| notes = | |||
* Requires {{MediumArmour}} [[Proficiency]]. | |||
| rows = 4 | |||
}} | |||
{{table feat | |||
| name = Heavy Armour Master | |||
| description = | |||
| feature1 = Heavy Armour Master | |||
| description1 = | |||
* Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20. | |||
* Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour. | |||
| notes = | |||
* Requires {{HeavyArmour}} [[Proficiency]]. | |||
| rows = 4 | |||
}} | |||
{{table feat | |||
| name = Lightly Armoured | |||
| description = | |||
| feature1 = Lightly Armoured | |||
| description1 = | |||
* Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20. | |||
* Gain [[Proficiency]] with {{LightArmour}}. | |||
| notes = | |||
| rows = 2 | |||
}} | }} | ||
{{table end}} | {{table end}} |
Name | Description |
---|---|
Ability Improvement |
|
Actor | Actor |
| |
Notes | |
| |
Alert | Alert |
| |
Athlete | Athlete: Standing Up |
Durable | Durable |
| |
Notes | |
|
Name | Description |
---|---|
Charger | Charger: Weapon Attack |
| |
Charger: Shove | |
Notes | |
|
Name | Description |
---|---|
Elemental Adept |
|
Notes | |
|
Name | Description |
---|---|
Crossbow Expert | Crossbow Expert: Point-Blank |
| |
Crossbow Expert: Wounding | |
| |
Defensive Duellist | Defensive Duellist |
| |
Dual Wielder | Dual Wielder |
Dual Wielder: Bonus Armour Class | |
| |
Notes | |
| |
Great Weapon Master | Great Weapon Master: Bonus Attack |
| |
Great Weapon Master: All In | |
| |
Notes | |
|
Name | Description |
---|---|
Heavily Armoured | Heavily Armoured |
| |
Notes | |
| |
Heavy Armour Master | Heavy Armour Master |
| |
Notes | |
| |
Lightly Armoured | Lightly Armoured |
|
Name | Description |
---|---|
Dungeon Delver | Dungeon Delver: Perception |
| |
Dungeon Delver: Resist Traps | |
|