Name | Description |
---|---|
Ability Improvement |
|
Actor | Actor |
| |
Notes | |
| |
Alert | Alert |
| |
Athlete | Athlete: Standing Up |
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Durable | Durable |
| |
Notes | |
|
mNo edit summary |
mNo edit summary |
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<tabber> | <tabber> | ||
|-| | |-|Stats= | ||
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<!-- = STATS = --> | |||
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{{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}} | {{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}} | ||
{{table feat | {{table feat | ||
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| rows = 2 | | rows = 2 | ||
}} | }} | ||
{{table feat | |||
| name = Durable | |||
| description = | |||
| feature1 = Durable | |||
| description1 = | |||
* Your {{Ability|Constitution}} ability score increases by 1, to a maximum of 20. | |||
* Regain full [[hit points]] every time you take a [[short rest]]. | |||
| notes = * For Wild Shape, this adds +1 {{Ability|Constitution}} and full HP on a short rest, but {{em|does not}} increase Wild Shape form HP. | |||
}} | |||
{{table end}} | {{table end}} | ||
|-|Skills= | |-|Skills= | ||
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<!-- = SKILLS = --> | |||
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{{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}} | {{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}} | ||
{{table feat | {{table feat | ||
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{{table end}} | {{table end}} | ||
|-|Weapons= | |-|Weapons= | ||
<!-- ======================================================================================================= --> | |||
<!-- = WEAPONS = --> | |||
<!-- ======================================================================================================= --> | |||
{{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}} | {{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}} | ||
{{table feat | {{table feat | ||
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| notes = | | notes = | ||
| rows = 2 | | rows = 2 | ||
}} | |||
{{table feat | |||
| name = Dual Wielder | |||
| description = | |||
| feature1 = Dual Wielder | |||
| description1 = | |||
* You can use Two-Weapon Fighting even if your weapons aren't [[light (weapon property)|Light]]. | |||
* You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons. | |||
| feature2 = Dual Wielder: Bonus Armour Class | |||
| description2 = | |||
* You have a +1 bonus to {{Armour Class}} while wielding a melee weapon in each hand. | |||
| feature3 = | |||
| description3 = | |||
| notes = | |||
* This feat doesn't give the [[Fighting_Style|Two-Weapon Fighting]] style, it just allows a creature to dual wield non-light non-heavy weapons. | |||
| rows = 6 | |||
}} | |||
{{table end}} | |||
|-|Advantage= | |||
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<!-- = ADVANTAGE = --> | |||
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{{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}} | |||
{{table feat | |||
| name = Dungeon Delver | |||
| description = | |||
| feature1 = Dungeon Delver: Perception | |||
| description1 = | |||
* You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on {{Saving Throw}}s made to avoid or resist traps. | |||
| feature2 = Dungeon Delver: Resist Traps | |||
| description2 = | |||
* You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|resistance]] to the damage dealt by traps. | |||
| notes = | |||
| rows = 4 | |||
}} | }} | ||
{{table end}} | {{table end}} | ||
</tabber> | </tabber> |
Name | Description |
---|---|
Ability Improvement |
|
Actor | Actor |
| |
Notes | |
| |
Alert | Alert |
| |
Athlete | Athlete: Standing Up |
Durable | Durable |
| |
Notes | |
|
Name | Description |
---|---|
Charger | Charger: Weapon Attack |
| |
Charger: Shove | |
Notes | |
|
Name | Description |
---|---|
Crossbow Expert | Crossbow Expert: Point-Blank |
| |
Crossbow Expert: Wounding | |
| |
Defensive Duellist | Defensive Duellist |
| |
Dual Wielder | Dual Wielder |
Dual Wielder: Bonus Armour Class | |
| |
Notes | |
|
Name | Description |
---|---|
Dungeon Delver | Dungeon Delver: Perception |
| |
Dungeon Delver: Resist Traps | |
|