Ad placeholder
Dream Guardian/Combat: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) m (Updated abilities) |
m (Modified Tab to match others) |
||
Line 29: | Line 29: | ||
{{Tab | {{Tab | ||
|one=Dream Guardian | |one=Dream Guardian | ||
|one-name= | |one-name=Overview | ||
|two=Dream Guardian/combat | |two=Dream Guardian/combat | ||
|two-name=Combat | |two-name=Combat |
Revision as of 21:19, 1 June 2024
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Overview | Combat |
This page focuses on the Dream Guardian's behaviour during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.
The Dream Guardian will only appear in combat during the final battle Atop the Netherbrain if the player chose to side with Orpheus rather than the Emperor. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him.
Attacks and Abilities
Tactician Only
Notes
- While they are meant to represent the different Dream Guardians of each party member, the version designed by the Player will not be among them.
- Despite their appearances, none of them have any racial passives.
- The Dream Guardian's "Psionic Suggestion" is similar to Command but has a special variant that a target for 2 turns.