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Arms of Hadar: Difference between revisions

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'''Arms of Hadar''' is a Conjuration '''[[Spells#1st Level Spells|1st Level Spells]]'''. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
{{SpellPage
| name = Arms of Hadar
| image = Arms of Hadar Icon.png
| level = 1
| school = Conjuration
| classes = Warlock
| learns at level 1 = Warlock
| summary = This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
| description = Call forth tendrils of dark energy. Targets take {{DamageText|2d6|Necrotic}} damage and can't take {{Action|reaction}}s.


[[Category:Spells]][[Category:Level 1 Spells]]
On a successful save, targets only take half damage.  
 
| action type = action
[[File:Arms of Hadar Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| attack roll =
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth tendrils of dark energy. Targets take <code><span style="color:#66cc66">2d6 Necrotic damage</span></code> and can't take reactions. On a successful save, targets only take half damage."''</div>
| damage = 2d6
----
| damage modifier = Spellcasting
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
| damage type = Necrotic
----
| damage save = Strength
| Damage = <span style="color:#66cc66">2d6</span>
| damage save effect = half
| Damage Types = [[Damage Types|<span style="color:#66cc66">Necrotic</span>]]
| concentration =
| Range = Self
| range = self
| Area of Effect = 3m / 10ft (Radius)
| aoe = Radius
| School = Conjuration
| aoe m = 3
| Condition = [[Condition#Arms of Hadar|Arms of Hadar]]
| aoe ft = 10
| Duration = 1 turn
| condition = Arms of Hadar
| Saving Throw = [[Strength]]
| condition duration = 1
| Concentration = None
| condition save = STR
| Class = [[Warlock]]
| area =
}}]]
| area category =
 
| area shape =
== Description ==
| area range m =
Call forth tendrils of dark energy. Targets take <code><span style="color:#66cc66">2d6 Necrotic damage</span></code> and can't take reactions.
| area range ft =
 
| area duration =
On a successful save, targets only take half damage.
| area turn start damage =
 
| area turn start damage type =
== Properties ==
| area turn start damage save =
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 1 Spell Slot}}
| area turn start damage save effect =
 
| area turn end damage =
''Available to level 1 [[Warlock]].
| area turn end damage type =
* Damage: 2 ~ 12 Necrotic
| area turn end damage save =
** <code>[[File:D6 Necrotic.png|frameless|60px]] <span style="color:#66cc66">2d6</span> [[File: Necrotic Damage Icon.png|frameless|40px]] [[Damage Types|<span style="color:#66cc66">Necrotic</span>]]</code>
| area turn end damage save effect =
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Self}}
| area condition =
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
| area condition 2 =
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}}
| higher levels = * When the spell is cast at 2nd Level or higher, damage increases by {{DamageInfo|1d6|Necrotic}} for each spell slot level above 1st.  
 
| notes =
{| role="presentation" class="wikitable"
}}
| <strong>[[File:Arms of Hadar Condition Icon.webp|frameless|upright=0.12]] Arms of Hadar</strong>
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 1 turn}}
* Can't take reactions.
|}
 
== At Higher Levels ==
When the spell is cast a 2nd Level or higher, damage increases by <code><span style="color:#66cc66">1d6 Necrotic</span></code> for each spell slots level above 1st.

Revision as of 06:55, 29 July 2023

Arms of Hadar Icon.png

Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.

Description

Call forth tendrils of dark energy. Targets take 2d6Damage TypesNecrotic damage and can't take Reactions.

On a successful save, targets only take half damage.

Properties

Damage
Details
 Range: Self
AoE: 3 m / 10 ft (Radius)

At higher levels

  • When the spell is cast at 2nd Level or higher, damage increases by
    D6 Necrotic.png 1d6 (1~6) Damage TypesNecrotic
    for each spell slot level above 1st.

Condition: Arms of Hadar

Arms of Hadar Arms of Hadar

Duration: 1 turn

Strength saving throw

How to learn

(Information not yet added.)