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Piercing Strike: Difference between revisions
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{{WeaponActionPage | |||
| weapon types = daggers, pikes, rapiers, shortswords, tridents | |||
| description = Stab an enemy and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''. | |||
| damage = weapon | |||
= | | range = weapon | ||
Stab an enemy and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''. | | attack roll = yes | ||
| recharge = Short Rest | |||
| condition = Gaping Wounds | |||
| condition save = CON | |||
| condition duration = 2 | |||
}} | |||
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| | |||
Revision as of 16:24, 25 July 2023
Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, or trident in their main hand.
Description
Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.
Properties
- Damage
- Normal weapon damage
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Condition: Gaping Wounds
Duration: 2 turns
How to learn
Granted by wielding the following weapon types with proficiency: