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(Corrected jump bonus from strength. This is given in the AddRangeFromAbility field in Projectile_Jump) |
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| image = Jump.webp | | image = Jump.webp | ||
| cost = bonus, movement m:3 | | cost = bonus, movement m:3 | ||
| range m = 4.5 | | range m = 4.5 | ||
| range ft = 15 | | range ft = 15 |
Revision as of 04:07, 10 May 2024
Jump is a common Bonus Action that allows characters to jump vertically or horizontally, up to a distance determined by their Strength score.
Description
Jump to a destination.
Your Strength affects how far you can jump.
Properties
- Cost:
- Bonus action + 3 m / 10 ftMovement
- Details:
- Range: 4.5 m / 15 ft
Notes
- Jump has a base range of Range: 4.5 m / 15 ft and is increased by 1 m / 3 ft for 2 points of Strength above 10.
- The Encumbered condition causes jump distance to be halved.
- The range can also be increased by a variety of class features, spells, and items:
Effect Bonus jump range +200% ( Duration: 10 turns) +50% Range: 6 m / 20 ft Range: 4.5 m / 15 ft Range: 3 m / 10 ft Nyrulna Corvid Token Bonespike Boots Range: 1.5 m / 5 ft The Graceful Cloth Swiresy Shoes Monster Slayer Glaive