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Turned (Condition): Difference between revisions
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(Created page with "{{ConditionPage | effects = * A turned creature must spend its turns trying to move as far away from the creature who turned it as possible. * It can't willingly move to a space within <code>9m / 30ft</code> of that creature. * It also can't take Reactions. * For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving. * '''The condition ends upon taking damage.''' }}") |
NatternAlt (talk | contribs) (Added properties and empty notes field (using bot)) |
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* For its [[Action]]s, it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving. | * For its [[Action]]s, it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving. | ||
* '''The condition ends upon taking damage.''' | * '''The condition ends upon taking damage.''' | ||
| stack id =TURNED| status groups =SG_Condition, SG_Fleeing| properties =InitiateCombat, OverheadOnTurn| notes = | |||
}} | }} |
Latest revision as of 18:47, 3 February 2024
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
Properties
TURNED
Conditions with the same stack ID
Conditions with the stack ID TURNED
, only one of these can be applied at the same time:
Condition | Effects |
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